pandalay
pandalay
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Metahuman's animated maps with Karma/Solaris 2025年9月6日14:17
You can add attribute wrangle in solaris and set it path to point at animated material (head_shader_am).
You will need to change path to your primitive path in the first line of code (path to metahuman head with stored usd primvar material_override).
string temp = usd_primvar(0, "/geo1/head_lod0_mesh", "material_override"); dict my_dict = py_loads(temp); string d_ar[] = keys(my_dict); foreach ( string name; d_ar) { float x = my_dict[name]; string s = "inputs:" + name; usd_setattrib(0, @primpath, s, x); };
You will need to change path to your primitive path in the first line of code (path to metahuman head with stored usd primvar material_override).
Karma XPU vs CPU Issue 2024年10月18日11:17
There is some issue with latest nvidia drivers and XPU, rolling back to older studio driver version fixed problem.
Karma XPU vs CPU Issue 2024年10月17日21:06
Adding light filter gel for light fixes tint somehow, and it's not just shadow.
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