scottwade

scottwade

About Me

Connect

LOCATION
Not Specified
ウェブサイト

Houdini Engine

Availability

Not Specified

Recent Forum Posts

RESOURCES file and fonts question 2002年7月26日8:40

Thanks for the clarification, Jeff…and the tip about HOUDINI_OUTLINEFONT_PATH, Steven. That's the information I was after, and with those tips, I've gotten at least enough tweaked in my resources file and env. vars to satisfy my curiosity on that issue, and can now get back to actual work :wink:

I haven't had a chance to see/work with Houdini 5.5 yet, but from everything I've been hearing, I'm definetly excited, along with the upcoming Halo (might be an interesting contest if/when Digital Domain unleashes NUKE commercially), and Escape. I'm still coming up to speed withe the great modeling tools in version 5 over 4.

Thanks again for the great tips. And to SideFX for getting the “community” going….

—–———

RESOURCES file and fonts question 2002年7月24日11:04

This isn't essential, obviously just a cosmetic issue I get back to occasionally, but actually making the GUI font smaller and the ability to change the GUI font to something other than the stock fonts is what I'm after.

I wasn't aware of the HOUDINI_OVERRIDE_HEIGHT and HOUDINI_OVERRIDE_WIDTH env. vars…those worked great for the GUI size issue! Must have missed those in the manuals somewhere. THANKS!

Regarding the Font SOP and Font Manager, I've tried those, and what I find each time, is yes I can add a particular font (and even better choose “update font path” to add all the enabled fonts on your system), and it adds them in the associated font.index file. However, it does not update the /fonts directory or the /fonts_gl directory, with any information (I've even tried manually placing fonts there, then using Font Manager to update the font.index file, no difference).

Updating the resources file to use one of the non-stock fonts listed in the updated font.index file, is where I run into a problem. If I choose anything but one of the stock fonts, houdini will launch, but displays no text, obviously because of a problem with displaying the specified font. Which points me back to Houdini not having the appropriate binary and metrics files for that font under /fonts and /fonts_gl. That's why I'm wondering what the specific format of those .bin files are under /fonts_gl. I can generate both the postscript binary outlines for the /fonts directory, and the metrics for whatever font I'm trying to use, but cannot figure out what exactly needs to be under those directories in order to use a non-stock font for the GUI itself specified in the resources file from a valid font.index item.

Thanks again for the env. vars override tip….

—-——–

RESOURCES file and fonts question 2002年7月23日18:11

Quick question, but while tweaking a /config/resources file, I've often wanted to specify a font beyond those listed and included under $HFS/houdini/fonts, font.index, and the associated $HFS/houdini/fonts_gl directory. Note that this is Houdini 5.x under Windows2000.

Examing the contents of the files in both locations, it appears that the Postscript Font Binary files are located under /fonts for each font and style (the files simply have the usual .PFB stripped off). Under the /fonts_gl directory, where I would assume the associated font metrics files would be placed – usually an .AFM (Adobe Font Metrics) or the binary version .PFM (Postscript Font Metrics) is included with each .PFB – I find what appears to be the metrics file for each font and style at each fontsize, but examining the contents of those binary files leads me to believe that they are not typical .PFM files.

For example, under /fonts is Courier which is specified in the font.index file, and under /fonts_gl you will find Courier.8.bin, Courier.10.bin, and so on.

What I'm looking for is a little clarity, on if indeed the /fonts directory contains the font binaries and the /fonts_gl the metrics. AND what format are those .bin files in?

Thanks for any assist…

————————