Stephen Sloan

stevesloan

About Me

業界:
Film/TV

Connect

LOCATION
London, United Kingdom
ウェブサイト

Houdini Engine

Availability

I am currently employed at DNEG

Recent Forum Posts

MultiLayer EXR output using USD Render ROP 2021年1月27日18:18

Is it possible to output Multilayer EXR files using the USD Render ROP?

The only parameter related to EXR exposed is in the RenderProduct LOP node under the Meta Data tab:

EXR Compression

By comparison, when using redshift3d engine - in their Redshift ROP there are these parameters exposed under the Output->Common tab:

Bits per channel: 16/32
EXR Compression: none/rle/zip/zips/plz/pxr24/b44/dwaa/dwab
Storage Format: Scanline/Tiled
Multi-Layered EXR: No MultiLayered/Full MultiLayered/Per AOV MultiLayered
Autocrop: on/off
Multipart EXR: on/off

Could these other exr output options be made available? We are especially interested to be able to output multilayer rather than multipart EXR (which is what we are seeing currently with additional AOVs)

Thanks!

fbx export - uvs - static vs animated 2008年10月31日16:03

Oleg

Actually yes I just checked and I can get an obj sequence to work. Actually the added benefit is that the geometry which was quads maintains itself as obj. The FBX solution triangulated and split vertexes, and unfortunately merging the vertices in maya was not a viable solution due the size of the mesh.

As an aside - is there a trick to getting the fbx export to maintain quads going into maya?

Many thanks

Steve

fbx export - uvs - static vs animated 2008年10月30日20:36

I have an very simple animated mesh that has uv values per vertex. My point count does change per frame.

When I export a single frame the uvs get exported fine. When I try to export a range of frames the uvs don't export - just the geometry.

Is this a limitation of the fbx exporter/format?

Thanks for any ideas
Steve

houdini 9.5.241