Tomas Slancik

tamte

About Me

業界:
Advertising / Motion Graphics

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LOCATION
New York, United States
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Houdini Engine

Availability

I am currently employed at Method Studios

Recent Forum Posts

H 21 Quad Remesher Guides 2025年10月10日11:06

select the node and you can choose a few example setups from Preset dropdown including QuadRemeshReferenceInputExample and QuadRemeshGuidingExample

Do I need to cache an animated Switch LOP ? 2025年10月9日17:19

goldleaf
You can't cache a Switch LOP to USD, it has no representation in USD. So whatever is switching your LOP is causing the ROP to not write out the USD.
I assume the expectation is that exporting a sequence with animated switch into a single .usd (or caching) will behave exactly the same as if you run USD Stitch of individual frames, which have different switched stages

if it doesn't behave this way there needs to be some warning as that would not be intuitive

Object Merge 2025年10月9日17:04

Object Merge will take geometry from local space of the Cube, optionally applies Transform and brings it into local space of the Sphere

so you can think about those transform modes in terms of what transform is added to the geo you are merging into your sphere and then obviously separate Sphere's object level transform will also be applied, since that geo lives within the sphere


None - will not apply any additional transform
Into This Object - a delta transform from Sphere to Cube is applied
Transform Into Specific Object - a delta transform from Reference Object to Cube is applied

which in other words means that the transform delta of the Cube geometry from the Sphere Object will be the same as transform delta of the Cube Object from the Reference Object

this can be useful if you have a hierarchy of Objects and you want to merge all of them into another Object relative to their Root Object for example