Tomas Slancik

tamte

About Me

業界:
Advertising / Motion Graphics

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LOCATION
New York, United States
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Houdini Engine

Availability

I am currently employed at Method Studios

Recent Forum Posts

Relative path for string primvar in Mtlx Shader 2026年4月8日19:29

Id assume that if you author asset type primvar then it should be managed like any other asset path in LOPs

If you are authoring it from SOPs you can do that in SOP Import and specify your attrib in Asset Path Attributes instead of keeping it just as string

Vellum Grain: Control the Particle Size (random)? 2026年4月6日17:27

try unchecking Advanced/Grain Collisions/Assume Uniform Radius

Writing to attributes in a Snippet VOP Node 2026年4月6日12:50

your setup looks good
HypoSection
... I've tried:
v@avoid_force = {1, 0, 0};
But it's still 0, 0, 0 in the geometry spreadsheet.
this would be {0,0,0} only for particles with 0 velocity as there is an early return for those , otherwise you should see {1, 0, 0}

as for
v@avoid_force = avoidforce;

apart from 0 velocity this also depends on f@pscale and whether the particles are actually close enough to impart the avoidforce