Tomas Slancik
tamte
About Me
業界:
Advertising / Motion Graphics
Connect
LOCATION
New York,
United States
ウェブサイト
Houdini Engine
Availability
I am currently employed at Method Studios
Recent Forum Posts
Using mask from geometry. Is this the right node? 2026年1月10日19:33
Based on your first screenshot you already have remapped f@mask attribute, no need to deal with dist
So you can directly bind "mask" attribute in the shader
So you can directly bind "mask" attribute in the shader
Vellum Cloth : Fractured UVs and Rest Length 2026年1月8日20:30
I definitely wouldn't try to set restlengths directly, there is so many different constraints
I usually just match the areas of uv panels to the real geo and use it as input for the Vellum Rest Blend
Which more or less sounds like what that paper seems to be about
This of course is best when uvs represent the real rest panels like from marvelous
I usually just match the areas of uv panels to the real geo and use it as input for the Vellum Rest Blend
Which more or less sounds like what that paper seems to be about
This of course is best when uvs represent the real rest panels like from marvelous
Noisy Render with MPM 2026年1月8日16:21
also make sure that the noise is not cause by the geo itself as it can be the case with meshing etc...
since there are some randomly popping yellow details in your shader suggesting some unstable uvs or other issues coming from the geo itself
you can also try freezing one frame of the geo and have slow camera movement to see if the noise and jittering persists to better judge if it's really shading noise or not
since there are some randomly popping yellow details in your shader suggesting some unstable uvs or other issues coming from the geo itself
you can also try freezing one frame of the geo and have slow camera movement to see if the noise and jittering persists to better judge if it's really shading noise or not