Tomas Slancik
tamte
About Me
業界:
Advertising / Motion Graphics
Connect
LOCATION
New York,
United States
ウェブサイト
Houdini Engine
Availability
I am currently employed at Method Studios
Recent Forum Posts
Relative path for string primvar in Mtlx Shader 2026年4月8日19:29
Id assume that if you author asset type primvar then it should be managed like any other asset path in LOPs
If you are authoring it from SOPs you can do that in SOP Import and specify your attrib in Asset Path Attributes instead of keeping it just as string
If you are authoring it from SOPs you can do that in SOP Import and specify your attrib in Asset Path Attributes instead of keeping it just as string
Vellum Grain: Control the Particle Size (random)? 2026年4月6日17:27
try unchecking Advanced/Grain Collisions/Assume Uniform Radius
Writing to attributes in a Snippet VOP Node 2026年4月6日12:50
your setup looks good
as for
apart from 0 velocity this also depends on f@pscale and whether the particles are actually close enough to impart the avoidforce
HypoSectionthis would be {0,0,0} only for particles with 0 velocity as there is an early return for those , otherwise you should see {1, 0, 0}
... I've tried:But it's still 0, 0, 0 in the geometry spreadsheet.v@avoid_force = {1, 0, 0};
as for
v@avoid_force = avoidforce;
apart from 0 velocity this also depends on f@pscale and whether the particles are actually close enough to impart the avoidforce