Tomas Slancik
tamte
About Me
業界:
Advertising / Motion Graphics
Connect
LOCATION
New York,
United States
ウェブサイト
Houdini Engine
Availability
I am currently employed at Method Studios
Recent Forum Posts
Vellum Grain: Control the Particle Size (random)? 2026年4月6日17:27
try unchecking Advanced/Grain Collisions/Assume Uniform Radius
Writing to attributes in a Snippet VOP Node 2026年4月6日12:50
your setup looks good
as for
apart from 0 velocity this also depends on f@pscale and whether the particles are actually close enough to impart the avoidforce
HypoSectionthis would be {0,0,0} only for particles with 0 velocity as there is an early return for those , otherwise you should see {1, 0, 0}
... I've tried:But it's still 0, 0, 0 in the geometry spreadsheet.v@avoid_force = {1, 0, 0};
as for
v@avoid_force = avoidforce;
apart from 0 velocity this also depends on f@pscale and whether the particles are actually close enough to impart the avoidforce
How to use divergence on pyro cops? 2026年4月2日14:07
It does work, maybe bump up the values a bit to see
your setup applies divergence only in source area, but you can also test on different setups, like a simple setup where you feed the simulated temperature (scaled as needed) to divergence to get it expanding in hot areas etc...
your setup applies divergence only in source area, but you can also test on different setups, like a simple setup where you feed the simulated temperature (scaled as needed) to divergence to get it expanding in hot areas etc...