thinkSHEEP

thinkSHEEP

About Me

Connect

LOCATION
Not Specified
ウェブサイト

Houdini Engine

Availability

Not Specified

Recent Forum Posts

Fresnel Displacement 2012年9月4日21:19

tamte
…however “I” would represent new, bounced ray which goes from previous shading point in reflected direction
so object in reflection by using P will not necessarily have falloff to edge but rather it would be the same falloff as from camera just looking at it from different angle

I don't really get it. Hmm.. is it possible to work out an example file from the file above?

Fresnel Displacement 2012年8月31日19:19

Thanks tamte, it works fine now (:

Just a question though, what do you mean by
however for secondary rays it may not behave as you want
?

What will happen in the reflection/refraction?

Fresnel Displacement 2012年8月30日21:37

Thanks for the answer, I didn't know the I variable can't be displaced.

Hmm.. If I use P, will I still be able to get that “fresnel”-ing effect?
Like the blue on the outside and the reddish on the inside.

Also, by secondary rays, you mean the look of the weapon in some other geometry's reflection?