
Kirill Vysotin
un1hornvfx
About Me
専門知識
VFX Artist
Connect
LOCATION
Diemen,
Netherlands
ウェブサイト
Houdini Engine
Availability
Not Specified
Recent Forum Posts
BEST REALTIME FX | SUBMISSIONS 2025年7月14日15:59
Hello everyone, here is my entry




https://drive.google.com/drive/folders/1mHXMo-RfSwBBZmKbeO-XBpIV9wZi8JPb?usp=sharing [drive.google.com]
https://youtu.be/4nc-c-pnoxU [youtu.be]
https://drive.google.com/drive/folders/1mHXMo-RfSwBBZmKbeO-XBpIV9wZi8JPb?usp=sharing [drive.google.com]
https://youtu.be/4nc-c-pnoxU [youtu.be]
Elderwood FX — Stone Arc Portal [WIP] 2025年6月29日18:24
Update #2
Hi everyone!
Very quick update on the progress - made a very first version of the bloom
Hi everyone!
Very quick update on the progress - made a very first version of the bloom
Elderwood FX — Stone Arc Portal [WIP] 2025年6月22日12:12
Update #1
Hi everyone!
Quick update on the progress:
✅ What’s done:
Assembled the stone arc in Unreal Engine
Imported and tested base materials and base visual
Generated stone meshes in Houdini
🔧 Pipeline note:
The main idea is to generate all meshes and textures entirely in Houdini, like a stones, vines, flowers, and portal meshes.
I’m currently exploring whether to use Houdini Engine in Unreal for dynamic asset control. While it could be more efficient, I’m leaning toward building everything as a self-contained FX scene inside Unreal — mainly for personal experimentation and R&D purposes.
This challenge is also a great opportunity for me to make research.
🛠️ Next steps:
Model the flowers
Create the butterfly mesh
Build a pedestal/base under the portal
Decide on the overall visual style of the effect
Create all textures and masks
Add minimal environmental context
Set up the camera and lighting for final shots
Optimize the scene for real-time playback
Thanks for checking in! Always happy to hear feedback or ideas 🌱
Hi everyone!
Quick update on the progress:
✅ What’s done:
Assembled the stone arc in Unreal Engine
Imported and tested base materials and base visual
Generated stone meshes in Houdini
🔧 Pipeline note:
The main idea is to generate all meshes and textures entirely in Houdini, like a stones, vines, flowers, and portal meshes.
I’m currently exploring whether to use Houdini Engine in Unreal for dynamic asset control. While it could be more efficient, I’m leaning toward building everything as a self-contained FX scene inside Unreal — mainly for personal experimentation and R&D purposes.
This challenge is also a great opportunity for me to make research.
🛠️ Next steps:
Model the flowers
Create the butterfly mesh
Build a pedestal/base under the portal
Decide on the overall visual style of the effect
Create all textures and masks
Add minimal environmental context
Set up the camera and lighting for final shots
Optimize the scene for real-time playback
Thanks for checking in! Always happy to hear feedback or ideas 🌱