Kirill Vysotin

un1hornvfx

About Me

専門知識
VFX Artist

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LOCATION
Diemen, Netherlands
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Houdini Engine

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Not Specified

Recent Forum Posts

BEST REALTIME FX | SUBMISSIONS 2025年7月14日15:59

Elderwood FX — Stone Arc Portal [WIP] 2025年6月29日18:24

Update #2

Hi everyone!
Very quick update on the progress - made a very first version of the bloom

Elderwood FX — Stone Arc Portal [WIP] 2025年6月22日12:12

Update #1

Hi everyone!
Quick update on the progress:

✅ What’s done:
Assembled the stone arc in Unreal Engine

Imported and tested base materials and base visual

Generated stone meshes in Houdini

🔧 Pipeline note:
The main idea is to generate all meshes and textures entirely in Houdini, like a stones, vines, flowers, and portal meshes.
I’m currently exploring whether to use Houdini Engine in Unreal for dynamic asset control. While it could be more efficient, I’m leaning toward building everything as a self-contained FX scene inside Unreal — mainly for personal experimentation and R&D purposes.
This challenge is also a great opportunity for me to make research.

🛠️ Next steps:
Model the flowers

Create the butterfly mesh

Build a pedestal/base under the portal

Decide on the overall visual style of the effect

Create all textures and masks

Add minimal environmental context

Set up the camera and lighting for final shots

Optimize the scene for real-time playback

Thanks for checking in! Always happy to hear feedback or ideas 🌱