In Applied Houdini Particles I, we'll learn all about how particles can easily give rise to complex effects. In this lesson we'll develop a magical effect from scratch, starting with learning the fundamentals of what makes a particle a particle. From there we'll develop techniques to effectively source, simulate, and afterwards refine the look and feel of our millions of particles. As with all of these lessons, efficient workflows and many of my favorite tips and tricks will help you leap ahead to a production quality final effect.

CREATED BY

STEVEN KNIPPING

Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic: Avengers: Infinity War, Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens. Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

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コメント

  • ujerjozwik 8年 前  | 

    arrrrughghgghh!!! /obj level null nodes!!! no more making a non-renderable sphere geo to link a camera to for me!

    thanks for another great tutorial, steven.

    • StevenKnipping 8年 前  | 

      Yeah, they're handy! Glad you're enjoying it!

  • Light Feast 8年 前  | 

    Steven, I had learned 80%+ of your tutorials , your tutorials are very nice ! haha

    • StevenKnipping 8年 前  | 

      Awesome, glad they've been helpful!

  • rayan3d 8年 前  | 

    your tutorials are very useful for me, specially this one because I like pop and crowds......

  • hound2003 8年 前  | 

    Thanks!!! awesome!

  • centinarijo 8年 前  | 

    Great work Steven, as always!

  • danigebra 7年, 8ヶ月 前  | 

    hi, when i bring in the transform nod, the gizmo does not show up, but i can still rotate and translate by putting in number values in the individual boxes, but when i ALT and left click on both i cant do any thing because the transform gizmo is not there in the first place, is there any way to fix this?

    • StevenKnipping 7年, 8ヶ月 前  | 

      Hey! Sometimes the gizmo doesn't show up - try pressing the Enter key on your keyboard, or click one of the navigation buttons on the left side of the viewport that is not the manipulator (gizmo) button, and then click the manipulator/gizmo button - that always works!

      As for alt-left clicking, are you trying to keyframe values in the parameters? You should be able to alt-left click the paramters in the Parameter area (not the viewport) regardless of the manipulator being visible. You can always right-click and select the Set Keyframe from the pop up menu under the Channels submenu.

      Good luck!

      • danigebra 7年, 8ヶ月 前  | 

        it worked when i pressed ENTER, thank you.

  • saturlag 7年, 7ヶ月 前  | 

    Hi! Great tutorial thank you! It's my the first Houdini experience and I have got an issue with the interface, I believe, When I change any attribute it the one of noise node it is applied for all the 3 nodes. Is there a setting to make nodes independent?

    • StevenKnipping 7年, 7ヶ月 前  | 

      You're welcome! If I understand you correctly, I think you need to change the noise type from 1D noise to 3D noise! When using a 1D noise to drive a 3D attribute such as velocity, normal, color etc, it will use the 1D value 3 times!

      • saturlag 7年, 7ヶ月 前  | 

        Yes, but, for example, I set frequency 10 for only one of noise but for all the 3 noises frequency 10 were set . Any attribute changes in the one noise are copied to all the noise nodes

        • StevenKnipping 7年, 7ヶ月 前  | 

          Hey, are you typing the numbers in manually, or are you doing the middle-click ladder type selection? The only other thing I can guess offhand is that you bound the y and z fields to be the same as the x. Try recreating the noise VOP and typing the numbers in manually! If that still doesn't work, email me at contact@appliedhoudini.com!

  • auroramit 7年, 6ヶ月 前  | 

    Great tutorial, clear and relevant. Particles II is also absolutely worth doing!

    • StevenKnipping 7年, 2ヶ月 前  | 

      Thanks!

  • seaniepie 7年, 2ヶ月 前  | 

    A superbly well described tutorial. I came into this as my first tutorial into Houdini and felt you answered all of the 'why's' of what you were doing. And an excellent description of what particles are and what (most of ) the parameters mean. Thanks Steve

    • StevenKnipping 7年, 2ヶ月 前  | 

      That's what I was hoping, thanks for the kind words!

  • bloodthirstycheeseburger 6年, 8ヶ月 前  | 

    Many thanks! This really provided an insight as to what the steps are, and how particles can be manipulated.

    Regards,
    BTCB

  • ShubhamRai 4年, 6ヶ月 前  | 

    your tutorial helped me a lot
    thanks for the tutorial

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