It does not take an army of artists to make a crowd shot! This workshop is intended for generalists or small teams of versatile artists who wish to become familiar with the crowd toolset in Houdini. This three-part workshop covers the key concepts of a usual crowd workflow. Starting with rigging, we will see how to draw bones, capture a geometry and create a digital asset from our rig. Then, we will animate our character, set up agents and simulate the crowd. Finally, we will light, shade and render our scene.



コメント
Dimitris Liatsos 6年, 2ヶ月 前 |
Thank Sir!
Rhuan 6年 前 |
Hey man!! I am enjoying the workshop but at a point in the video you said that the nulls will have rotation and translation on them but we will fix this later on (since its bad to have a rig that is not 0 with all transforms) but when you created the HDA all your nulls rotations were already 0 , i guess you skipped this when you changed to your file with all the naming. Please walk me through on how i can 0 it all out? :) Thanks alot!!
RusiambanaLi 4年, 7ヶ月 前 |
Hey!! Same question))) I am enjoying the workshop but at a point in the video you said that the nulls will have rotation and translation on them but we will fix this later on (since its bad to have a rig that is not 0 with all transforms) but when you created the HDA all your nulls rotations were already 0 , i guess you skipped this when you changed to your file with all the naming. Please walk me through on how i can 0 it all out? :) Thanks alot!!
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