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In this episode, we dive into the full material workflow in Copernicus — from scratch to PBR-ready in under 10 minutes! 🎨

Perfect for beginners, we start by generating the Height, the Base Color and then create all the essential maps for a complete material setup.


Key topics include:

🗺 Creating height maps from scratch

🧪 Generating roughness, normals, and AO

⚙️ Full Copernicus material workflow, step by step

CREATED BY

MARIO LEONE

I worked as photographer for several years and I joined the VFX industry 3 years ago. Now I focus on Education! I’m working as an Environment art professor at Voxel school, teaching Houdini & Unreal. I also founded NodeFlow, a Youtube channel supported by SideFX where I share educational content with the community.

More from Mario Leone

コメント

  • knockflakes 3 ヶ月, 1 週間 前  | 

    That´s a really nice and quick tutorila! :) Thänx a lot!

  • Mario_Leone 2 ヶ月, 4 週間 前  | 

    Thank you so much for your feedback!

  • enco5max 1 ヶ月, 1 週間 前  | 

    Thank's Bro!!!

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