Houdini Main Changelogs

21.0.553

Fixes a bug in the RBD Bullet Solver SOP's guide setup not initializing the __orient properly from packed geo guides.

今日
21.0.553

Various improvements to the Tissue Solidify Otis SOP. Results will differ to those from before, but are less likely to produce tiny tetrahedra which break Otis simulations. The node will now also warn if tiny tets are produced, with suggestions on how to prevent them. Further improvements are:

  • Improved shrinkwrap on mesh borders, and blurred regions.
  • Added toggle to display the blurring on the External Remesh.
  • Added Tiny Tets Visualization option, to help diagnose problem areas.
  • Added an option to blur the boundaries of the input group to reduce jagged

edges, thereby reducing the chance of tiny tets forming. This is especially useful for transferred characters where the transferred group might not have neat edge loop boundaries.

  • Node will warn if muscles or bones are outside the skin surface, again

useful for transferred characters.

昨日
21.0.553

Fixes a bug where the COP Picker would error out when trying to pick a layer using the top view

昨日
21.0.553

Fixed a bug in Karma Baker to make sure the Cage Mesh has the same topology as the Low Res mesh.

昨日
21.0.553

Updated the the rename sub segment default on the hand component to *hand for better control names.

昨日
21.0.552

Fixed VDB Points support in the Geometry Light node

月. 12月 1, 2025
21.0.552

Fixed a regression from 20.5 where the HDK CMake module's `Houdini` target did not include some libraries required for certain HDK plugin types, such as those involving the OPUI or DM libraries. The `hcustom` utility is also now consistent with this set of libraries.

月. 12月 1, 2025
21.0.552

Fixed a crash that could occur with the %closerthan and %fartherthan auto collections when specifying a target prim that doesn't exist.

月. 12月 1, 2025
21.0.552

Set the Rename Sub Segments param default to '*'. This fixes the meta hand setup in the rigbuilder.

月. 12月 1, 2025
21.0.552

Fixed a crash when doing a pick render pass on a Polygon Primitive with empty geometry

月. 12月 1, 2025
21.0.552

Fix python exception that would occur when deleting the node name of a node whose type is namespaced. Now the node name gets set to the "primary" type name (without namespacing) as intended.

月. 12月 1, 2025
21.0.552

When a python exception occurs during scene evaluation in the APEX Animate viewer state, the exception window will no longer pop up. Instead, an error message will appear in the viewport and the exception will be added to the Log Viewer.

月. 12月 1, 2025
21.0.551

Fixed a crash in the Volume LOP that would occur when it was set to sample a frame range, but the frame range provided was invalid (e.g. 0,0,0).

日. 11月 30, 2025
21.0.551

Fix regression in the reference and referencedby LOP auto-collections which caused them to not find instance proxy prims that they should have matched.

日. 11月 30, 2025
21.0.551

The HDK_API_VERSION has been bumped to 21.0.551. Back in 21.0.546 there were changes to a couple of PRM_Parm and PRM_Instance functions. There was also a change to the size of the PRM_ParmList object, which probably broke the ABI compatibility of almost all HDK plugins. In 21.0.551, this change to the size of PRM_ParmList was reversed, so many HDK plugins built before 21.0.546 will be broken from 546 to 550, But there is a good chance these binaries will start working again with 551. We apologize for this confusion.

日. 11月 30, 2025
21.0.550

Recipes: Fixes node type validation for recipes when the editable content's node type differs from the asset's node type. This affected objnet assets like hairgen and guidegroom.

土. 11月 29, 2025
20.5.797

Fixed incorrect handling of render product filenames that contained angle brackets (such as "foo<bar>.exr").

金. 11月 28, 2025
21.0.549

Fixed incorrect handling of render product filenames that contained angle brackets (such as "foo<bar>.exr").

金. 11月 28, 2025
21.0.549

Reduce memory overhead when compiling shaders for the viewport

金. 11月 28, 2025
21.0.549

Fixed a bug where XRay primitives aren't drawn properly in some viewport lighting modes

金. 11月 28, 2025
21.0.549

Fixed a bug where visualizers wouldn't draw if the visualizer was set to only allow Primitive attributes

金. 11月 28, 2025
21.0.549

Fix viewport errors rendering curves and using MaterialX materials with curves

金. 11月 28, 2025
21.0.549

Added parameters "Use Upper" and "Use Lower" to the twist tab of the limb component.

金. 11月 28, 2025
20.0.1269

The Instancer LOP now has a "Create Prototypes Area" parameter. When disabled, prototypes are linked to directly in their current scenegraph location. This is only relevant when using prototypes from the first input connection.

金. 11月 28, 2025
20.5.797

Fixed handling of deep OpenEXR images for the dsmpixel() VEX function.

金. 11月 28, 2025