Houdini Main Changelogs

7.0.107

When writing VEX plug-ins, it's now possible to force the plug-in function to have a return code, even if it modifies multiple arguments.

Due to this change, all VEX plug-ins will have to be re-created, regardless of whether they use the HDK libraries or not.

水. 6月 23, 2004
7.0.107

RIB generation has been generalized in Houdini. There is now a file ($HH/ROPfeatures) which specifies the list of renderers supported by Houdini. Each renderer has a list of features which it supports.

The file not only allows new renderers to be added to Houdini, but also allows for customization of RIB feature sets. For example, it has been noted that by just specifying the "trace" attributes for prman11, the geometry is persistent and impacts the memory footprint of the render. We include prman11.0-rt which turns off ray-tracing in prman11, but still supports all the other prman11 feature set.

There is further documentation in the ROPfeatures file.

水. 6月 23, 2004
7.0.107

RIB generation has been generalized in Houdini. There is now a file ($HH/ROPfeatures) which specifies the list of renderers supported by Houdini. Each renderer has a list of features which it supports.

The file not only allows new renderers to be added to Houdini, but also allows for customization of RIB feature sets. For example, it has been noted that by just specifying the "trace" attributes for prman11, the geometry is persistent and impacts the memory footprint of the render. We include prman11.0-rt which turns off ray-tracing in prman11, but still supports all the other prman11 feature set.

There is further documentation in the ROPfeatures file.

水. 6月 23, 2004
7.0.107

RIB generation has been generalized in Houdini. There is now a file ($HH/ROPfeatures) which specifies the list of renderers supported by Houdini. Each renderer has a list of features which it supports.

The file not only allows new renderers to be added to Houdini, but also allows for customization of RIB feature sets. For example, it has been noted that by just specifying the "trace" attributes for prman11, the geometry is persistent and impacts the memory footprint of the render. We include prman11.0-rt which turns off ray-tracing in prman11, but still supports all the other prman11 feature set.

There is further documentation in the ROPfeatures file.

水. 6月 23, 2004
7.0.107

RIB generation has been generalized in Houdini. There is now a file ($HH/ROPfeatures) which specifies the list of renderers supported by Houdini. Each renderer has a list of features which it supports.

The file not only allows new renderers to be added to Houdini, but also allows for customization of RIB feature sets. For example, it has been noted that by just specifying the "trace" attributes for prman11, the geometry is persistent and impacts the memory footprint of the render. We include prman11.0-rt which turns off ray-tracing in prman11, but still supports all the other prman11 feature set.

There is further documentation in the ROPfeatures file.

水. 6月 23, 2004
7.0.107

RIB generation has been generalized in Houdini. There is now a file ($HH/ROPfeatures) which specifies the list of renderers supported by Houdini. Each renderer has a list of features which it supports.

The file not only allows new renderers to be added to Houdini, but also allows for customization of RIB feature sets. For example, it has been noted that by just specifying the "trace" attributes for prman11, the geometry is persistent and impacts the memory footprint of the render. We include prman11.0-rt which turns off ray-tracing in prman11, but still supports all the other prman11 feature set.

There is further documentation in the ROPfeatures file.

水. 6月 23, 2004
7.0.107

RIB generation has been generalized in Houdini. There is now a file ($HH/ROPfeatures) which specifies the list of renderers supported by Houdini. Each renderer has a list of features which it supports.

The file not only allows new renderers to be added to Houdini, but also allows for customization of RIB feature sets. For example, it has been noted that by just specifying the "trace" attributes for prman11, the geometry is persistent and impacts the memory footprint of the render. We include prman11.0-rt which turns off ray-tracing in prman11, but still supports all the other prman11 feature set.

There is further documentation in the ROPfeatures file.

水. 6月 23, 2004
7.0.107

Fixed problem with causing objects to recook whenever the contents of operator groups were modified.

水. 6月 23, 2004
7.0.107

Fixed problem with causing objects to recook whenever the contents of operator groups were modified.

水. 6月 23, 2004
7.0.107

Fixed problem with causing objects to recook whenever the contents of operator groups were modified.

水. 6月 23, 2004
7.0.107

Fixed problem with causing objects to recook whenever the contents of operator groups were modified.

水. 6月 23, 2004
7.0.107

Fixed problem with causing objects to recook whenever the contents of operator groups were modified.

水. 6月 23, 2004
7.0.107

Fixed problem with causing objects to recook whenever the contents of operator groups were modified.

水. 6月 23, 2004
7.0.107
  • Changing frame does not require the animation editor to redraw, so it ismuch faster
  • Made default level of detail high instead of maximum
  • Hitting q to create a time group creates a time group at thecurrent time if no keys are selected
  • Made the pivot for the scale handle much bigger and bolder
水. 6月 23, 2004
7.0.107
  • Changing frame does not require the animation editor to redraw, so it ismuch faster
  • Made default level of detail high instead of maximum
  • Hitting q to create a time group creates a time group at thecurrent time if no keys are selected
  • Made the pivot for the scale handle much bigger and bolder
水. 6月 23, 2004
7.0.107
  • Changing frame does not require the animation editor to redraw, so it ismuch faster
  • Made default level of detail high instead of maximum
  • Hitting q to create a time group creates a time group at thecurrent time if no keys are selected
  • Made the pivot for the scale handle much bigger and bolder
水. 6月 23, 2004
7.0.107
  • Changing frame does not require the animation editor to redraw, so it ismuch faster
  • Made default level of detail high instead of maximum
  • Hitting q to create a time group creates a time group at thecurrent time if no keys are selected
  • Made the pivot for the scale handle much bigger and bolder
水. 6月 23, 2004
7.0.107
  • Changing frame does not require the animation editor to redraw, so it ismuch faster
  • Made default level of detail high instead of maximum
  • Hitting q to create a time group creates a time group at thecurrent time if no keys are selected
  • Made the pivot for the scale handle much bigger and bolder
水. 6月 23, 2004
7.0.107
  • Changing frame does not require the animation editor to redraw, so it ismuch faster
  • Made default level of detail high instead of maximum
  • Hitting q to create a time group creates a time group at thecurrent time if no keys are selected
  • Made the pivot for the scale handle much bigger and bolder
水. 6月 23, 2004
7.0.107

Fixed bug to allow negative turn speeds.

水. 6月 23, 2004
7.0.107

Fixed bug to allow negative turn speeds.

水. 6月 23, 2004
7.0.107

Fixed bug to allow negative turn speeds.

水. 6月 23, 2004
7.0.107

Fixed bug to allow negative turn speeds.

水. 6月 23, 2004
7.0.107

Fixed bug to allow negative turn speeds.

水. 6月 23, 2004
7.0.107

Fixed bug to allow negative turn speeds.

水. 6月 23, 2004