Houdini Main Changelogs

7.0.95
  • Fixed bug when deleting the current node, the resulting tree has nocurrent node even when one is required
  • Deselecting everyting resets the current node to the "root" (actuallyfirst-row-node), which is where you want it -- good for adding lots ofgroups
  • Made redraw request into deferred redraw requests in treeviews, leading tofewer UI events hopefully
金. 6月 11, 2004
7.0.95
  • Fixed bug when deleting the current node, the resulting tree has nocurrent node even when one is required
  • Deselecting everyting resets the current node to the "root" (actuallyfirst-row-node), which is where you want it -- good for adding lots ofgroups
  • Made redraw request into deferred redraw requests in treeviews, leading tofewer UI events hopefully
金. 6月 11, 2004
7.0.95
  • Fixed bug when deleting the current node, the resulting tree has nocurrent node even when one is required
  • Deselecting everyting resets the current node to the "root" (actuallyfirst-row-node), which is where you want it -- good for adding lots ofgroups
  • Made redraw request into deferred redraw requests in treeviews, leading tofewer UI events hopefully
金. 6月 11, 2004
7.0.95
  • Fixed bug when deleting the current node, the resulting tree has nocurrent node even when one is required
  • Deselecting everyting resets the current node to the "root" (actuallyfirst-row-node), which is where you want it -- good for adding lots ofgroups
  • Made redraw request into deferred redraw requests in treeviews, leading tofewer UI events hopefully
金. 6月 11, 2004
7.0.95
  • Fixed bug when deleting the current node, the resulting tree has nocurrent node even when one is required
  • Deselecting everyting resets the current node to the "root" (actuallyfirst-row-node), which is where you want it -- good for adding lots ofgroups
  • Made redraw request into deferred redraw requests in treeviews, leading tofewer UI events hopefully
金. 6月 11, 2004
7.0.95
  • Fixed bug when deleting the current node, the resulting tree has nocurrent node even when one is required
  • Deselecting everyting resets the current node to the "root" (actuallyfirst-row-node), which is where you want it -- good for adding lots ofgroups
  • Made redraw request into deferred redraw requests in treeviews, leading tofewer UI events hopefully
金. 6月 11, 2004
7.0.95

Fixed crash when opparm is run with insufficient number of arguments with the -v option.

金. 6月 11, 2004
7.0.95

Fixed crash when opparm is run with insufficient number of arguments with the -v option.

金. 6月 11, 2004
7.0.95

Fixed crash when opparm is run with insufficient number of arguments with the -v option.

金. 6月 11, 2004
7.0.95

Fixed crash when opparm is run with insufficient number of arguments with the -v option.

金. 6月 11, 2004
7.0.95

Fixed crash when opparm is run with insufficient number of arguments with the -v option.

金. 6月 11, 2004
7.0.95

Fixed crash when opparm is run with insufficient number of arguments with the -v option.

金. 6月 11, 2004
7.0.95

Fixed crash when using a chop expression function in the From parameter of the Rename CHOP that referenced an invalid track name.

金. 6月 11, 2004
7.0.95

Fixed crash when using a chop expression function in the From parameter of the Rename CHOP that referenced an invalid track name.

金. 6月 11, 2004
7.0.95

Fixed crash when using a chop expression function in the From parameter of the Rename CHOP that referenced an invalid track name.

金. 6月 11, 2004
7.0.95

Fixed crash when using a chop expression function in the From parameter of the Rename CHOP that referenced an invalid track name.

金. 6月 11, 2004
7.0.95

Fixed crash when using a chop expression function in the From parameter of the Rename CHOP that referenced an invalid track name.

金. 6月 11, 2004
7.0.95

Fixed crash when using a chop expression function in the From parameter of the Rename CHOP that referenced an invalid track name.

金. 6月 11, 2004
7.0.95

It is now possible to "Create New SHOP Type" from an RSL VOP Network. The SHOP operator type definition is placed in an OTL file, and the shader files (.sl and .slo files) are put in a directory of your choice.

金. 6月 11, 2004
7.0.95

It is now possible to "Create New SHOP Type" from an RSL VOP Network. The SHOP operator type definition is placed in an OTL file, and the shader files (.sl and .slo files) are put in a directory of your choice.

金. 6月 11, 2004
7.0.95

It is now possible to "Create New SHOP Type" from an RSL VOP Network. The SHOP operator type definition is placed in an OTL file, and the shader files (.sl and .slo files) are put in a directory of your choice.

金. 6月 11, 2004
7.0.95

It is now possible to "Create New SHOP Type" from an RSL VOP Network. The SHOP operator type definition is placed in an OTL file, and the shader files (.sl and .slo files) are put in a directory of your choice.

金. 6月 11, 2004
7.0.95

It is now possible to "Create New SHOP Type" from an RSL VOP Network. The SHOP operator type definition is placed in an OTL file, and the shader files (.sl and .slo files) are put in a directory of your choice.

金. 6月 11, 2004
7.0.95

It is now possible to "Create New SHOP Type" from an RSL VOP Network. The SHOP operator type definition is placed in an OTL file, and the shader files (.sl and .slo files) are put in a directory of your choice.

金. 6月 11, 2004
7.0.95

Fixed a bug where changes to the inputs of a subnet would not cause recooking of nodes inside another subnet that was connected to the indirect input of the top level subnet.

金. 6月 11, 2004