Houdini Main Changelogs
![]() |
6.2.17 | The expand COP now expands luminance when working with Color or vector planes by default. This is about 3x faster than expanding on individual color components. The old behaviour can still be accessed by turning off the "Use Luminance" toggle. |
金. 10月 17, 2003 |
![]() |
6.2.17 | The expand COP now expands luminance when working with Color or vector planes by default. This is about 3x faster than expanding on individual color components. The old behaviour can still be accessed by turning off the "Use Luminance" toggle. |
金. 10月 17, 2003 |
![]() |
6.2.17 | The expand COP now expands luminance when working with Color or vector planes by default. This is about 3x faster than expanding on individual color components. The old behaviour can still be accessed by turning off the "Use Luminance" toggle. |
金. 10月 17, 2003 |
![]() |
6.2.17 | The expand COP now expands luminance when working with Color or vector planes by default. This is about 3x faster than expanding on individual color components. The old behaviour can still be accessed by turning off the "Use Luminance" toggle. |
金. 10月 17, 2003 |
![]() |
6.2.17 | The expand COP now expands luminance when working with Color or vector planes by default. This is about 3x faster than expanding on individual color components. The old behaviour can still be accessed by turning off the "Use Luminance" toggle. |
金. 10月 17, 2003 |
![]() |
6.2.17 | The expand COP now expands luminance when working with Color or vector planes by default. This is about 3x faster than expanding on individual color components. The old behaviour can still be accessed by turning off the "Use Luminance" toggle. |
金. 10月 17, 2003 |
![]() |
6.2.17 | Fixed a bug where the Mirror SOP could cause a crash if mirroring quadrics and not keeping the original geometry. |
金. 10月 17, 2003 |
![]() |
6.2.17 | Fixed a bug where the Mirror SOP could cause a crash if mirroring quadrics and not keeping the original geometry. |
金. 10月 17, 2003 |
![]() |
6.2.17 | Fixed a bug where the Mirror SOP could cause a crash if mirroring quadrics and not keeping the original geometry. |
金. 10月 17, 2003 |
![]() |
6.2.17 | Fixed a bug where the Mirror SOP could cause a crash if mirroring quadrics and not keeping the original geometry. |
金. 10月 17, 2003 |
![]() |
6.2.17 | Fixed a bug where the Mirror SOP could cause a crash if mirroring quadrics and not keeping the original geometry. |
金. 10月 17, 2003 |
![]() |
6.2.17 | Fixed a bug where the Mirror SOP could cause a crash if mirroring quadrics and not keeping the original geometry. |
金. 10月 17, 2003 |
![]() |
6.2.17 | There was a subtle bug in computation of derivatives in some extreme cases when ray-tracing in mantra. This intermittent bug might have caused NAN's or even possibly crashes in ray-traced images (including global illumination). Most notably, there was a specific bad case when ray-tracing against open polygons. |
金. 10月 17, 2003 |
![]() |
6.2.17 | There was a subtle bug in computation of derivatives in some extreme cases when ray-tracing in mantra. This intermittent bug might have caused NAN's or even possibly crashes in ray-traced images (including global illumination). Most notably, there was a specific bad case when ray-tracing against open polygons. |
金. 10月 17, 2003 |
![]() |
6.2.17 | There was a subtle bug in computation of derivatives in some extreme cases when ray-tracing in mantra. This intermittent bug might have caused NAN's or even possibly crashes in ray-traced images (including global illumination). Most notably, there was a specific bad case when ray-tracing against open polygons. |
金. 10月 17, 2003 |
![]() |
6.2.17 | There was a subtle bug in computation of derivatives in some extreme cases when ray-tracing in mantra. This intermittent bug might have caused NAN's or even possibly crashes in ray-traced images (including global illumination). Most notably, there was a specific bad case when ray-tracing against open polygons. |
金. 10月 17, 2003 |
![]() |
6.2.17 | There was a subtle bug in computation of derivatives in some extreme cases when ray-tracing in mantra. This intermittent bug might have caused NAN's or even possibly crashes in ray-traced images (including global illumination). Most notably, there was a specific bad case when ray-tracing against open polygons. |
金. 10月 17, 2003 |
![]() |
6.2.17 | There was a subtle bug in computation of derivatives in some extreme cases when ray-tracing in mantra. This intermittent bug might have caused NAN's or even possibly crashes in ray-traced images (including global illumination). Most notably, there was a specific bad case when ray-tracing against open polygons. |
金. 10月 17, 2003 |
![]() |
6.2.16 | Added a display preference, "Fast Pixel Aspect Ratio Display", which is on by default. When on, a simple horizontal pixel scale is applied in hardware to any image with pixel aspect ratio that isn't 1. When off, a slower software box filter scale is used, which eliminates the artifacts that are present in the hardware scale. This is only noticable for fractional aspect ratios - integer aspects such as 2 (or 1/2, 1/3) work just as well in Fast mode. This also applies to the Halo viewer. |
木. 10月 16, 2003 |
![]() |
6.2.16 | Added a display preference, "Fast Pixel Aspect Ratio Display", which is on by default. When on, a simple horizontal pixel scale is applied in hardware to any image with pixel aspect ratio that isn't 1. When off, a slower software box filter scale is used, which eliminates the artifacts that are present in the hardware scale. This is only noticable for fractional aspect ratios - integer aspects such as 2 (or 1/2, 1/3) work just as well in Fast mode. This also applies to the Halo viewer. |
木. 10月 16, 2003 |
![]() |
6.2.16 | Added a display preference, "Fast Pixel Aspect Ratio Display", which is on by default. When on, a simple horizontal pixel scale is applied in hardware to any image with pixel aspect ratio that isn't 1. When off, a slower software box filter scale is used, which eliminates the artifacts that are present in the hardware scale. This is only noticable for fractional aspect ratios - integer aspects such as 2 (or 1/2, 1/3) work just as well in Fast mode. This also applies to the Halo viewer. |
木. 10月 16, 2003 |
![]() |
6.2.16 | Added a display preference, "Fast Pixel Aspect Ratio Display", which is on by default. When on, a simple horizontal pixel scale is applied in hardware to any image with pixel aspect ratio that isn't 1. When off, a slower software box filter scale is used, which eliminates the artifacts that are present in the hardware scale. This is only noticable for fractional aspect ratios - integer aspects such as 2 (or 1/2, 1/3) work just as well in Fast mode. This also applies to the Halo viewer. |
木. 10月 16, 2003 |
![]() |
6.2.16 | Added a display preference, "Fast Pixel Aspect Ratio Display", which is on by default. When on, a simple horizontal pixel scale is applied in hardware to any image with pixel aspect ratio that isn't 1. When off, a slower software box filter scale is used, which eliminates the artifacts that are present in the hardware scale. This is only noticable for fractional aspect ratios - integer aspects such as 2 (or 1/2, 1/3) work just as well in Fast mode. This also applies to the Halo viewer. |
木. 10月 16, 2003 |
![]() |
6.2.16 | Added a display preference, "Fast Pixel Aspect Ratio Display", which is on by default. When on, a simple horizontal pixel scale is applied in hardware to any image with pixel aspect ratio that isn't 1. When off, a slower software box filter scale is used, which eliminates the artifacts that are present in the hardware scale. This is only noticable for fractional aspect ratios - integer aspects such as 2 (or 1/2, 1/3) work just as well in Fast mode. This also applies to the Halo viewer. |
木. 10月 16, 2003 |
![]() |
6.2.16 | channel group widget caches count of number of channels starting to make things faster |
木. 10月 16, 2003 |