Houdini Main Changelogs

6.2.3

All parameters which specify patterns (i.e. light masks, visible objects, etc.) now can handle fully qualified path names properly. There is one caveat which is that all fully qualified path names must still specify an operator which is contained in the appropriate location. For example, light masks expect to find lights in the /obj tree and fully qualifying a path to /shop/obj1/light1 will not add the light to the expanded pattern.

金. 10月 3, 2003
6.2.3

All parameters which specify patterns (i.e. light masks, visible objects, etc.) now can handle fully qualified path names properly. There is one caveat which is that all fully qualified path names must still specify an operator which is contained in the appropriate location. For example, light masks expect to find lights in the /obj tree and fully qualifying a path to /shop/obj1/light1 will not add the light to the expanded pattern.

金. 10月 3, 2003
6.2.3

All parameters which specify patterns (i.e. light masks, visible objects, etc.) now can handle fully qualified path names properly. There is one caveat which is that all fully qualified path names must still specify an operator which is contained in the appropriate location. For example, light masks expect to find lights in the /obj tree and fully qualifying a path to /shop/obj1/light1 will not add the light to the expanded pattern.

金. 10月 3, 2003
6.2.3

To avoid name conflict problems with the .NET compiler, the distance(UT_Vector4, UT_Vector4) function is now called distance4.

金. 10月 3, 2003
6.2.3

To avoid name conflict problems with the .NET compiler, the distance(UT_Vector4, UT_Vector4) function is now called distance4.

金. 10月 3, 2003
6.2.3

To avoid name conflict problems with the .NET compiler, the distance(UT_Vector4, UT_Vector4) function is now called distance4.

金. 10月 3, 2003
6.2.3

To avoid name conflict problems with the .NET compiler, the distance(UT_Vector4, UT_Vector4) function is now called distance4.

金. 10月 3, 2003
6.2.3

To avoid name conflict problems with the .NET compiler, the distance(UT_Vector4, UT_Vector4) function is now called distance4.

金. 10月 3, 2003
6.2.3

To avoid name conflict problems with the .NET compiler, the distance(UT_Vector4, UT_Vector4) function is now called distance4.

金. 10月 3, 2003
6.2.2

Made a small change to better support IK on bone chains with uniform scales in the root null or bones. Related to this, the Uniform Scale parameter on Bone objects has been unhidden.

木. 10月 2, 2003
6.2.2

Made a small change to better support IK on bone chains with uniform scales in the root null or bones. Related to this, the Uniform Scale parameter on Bone objects has been unhidden.

木. 10月 2, 2003
6.2.2

Made a small change to better support IK on bone chains with uniform scales in the root null or bones. Related to this, the Uniform Scale parameter on Bone objects has been unhidden.

木. 10月 2, 2003
6.2.2

Made a small change to better support IK on bone chains with uniform scales in the root null or bones. Related to this, the Uniform Scale parameter on Bone objects has been unhidden.

木. 10月 2, 2003
6.2.2

Made a small change to better support IK on bone chains with uniform scales in the root null or bones. Related to this, the Uniform Scale parameter on Bone objects has been unhidden.

木. 10月 2, 2003
6.2.2

Made a small change to better support IK on bone chains with uniform scales in the root null or bones. Related to this, the Uniform Scale parameter on Bone objects has been unhidden.

木. 10月 2, 2003
6.2.2

Fixed the way the Type PRoperties dialog parses dialog scripts with a number of nested empty folders. Previously these folders would not be recreated faithfully.

木. 10月 2, 2003
6.2.2

Fixed the way the Type PRoperties dialog parses dialog scripts with a number of nested empty folders. Previously these folders would not be recreated faithfully.

木. 10月 2, 2003
6.2.2

Fixed the way the Type PRoperties dialog parses dialog scripts with a number of nested empty folders. Previously these folders would not be recreated faithfully.

木. 10月 2, 2003
6.2.2

Fixed the way the Type PRoperties dialog parses dialog scripts with a number of nested empty folders. Previously these folders would not be recreated faithfully.

木. 10月 2, 2003
6.2.2

Fixed the way the Type PRoperties dialog parses dialog scripts with a number of nested empty folders. Previously these folders would not be recreated faithfully.

木. 10月 2, 2003
6.2.2

Fixed the way the Type PRoperties dialog parses dialog scripts with a number of nested empty folders. Previously these folders would not be recreated faithfully.

木. 10月 2, 2003
6.2.2

Added new parameter "IK Interaction with Pose Handle" to InverseKin CHOP. This dictates the whether the Pose Handle will treat the corresponding bone chain as an IK or a No Kinematics bone chain.

木. 10月 2, 2003
6.2.2

Added new parameter "IK Interaction with Pose Handle" to InverseKin CHOP. This dictates the whether the Pose Handle will treat the corresponding bone chain as an IK or a No Kinematics bone chain.

木. 10月 2, 2003
6.2.2

Added new parameter "IK Interaction with Pose Handle" to InverseKin CHOP. This dictates the whether the Pose Handle will treat the corresponding bone chain as an IK or a No Kinematics bone chain.

木. 10月 2, 2003
6.2.2

Added new parameter "IK Interaction with Pose Handle" to InverseKin CHOP. This dictates the whether the Pose Handle will treat the corresponding bone chain as an IK or a No Kinematics bone chain.

木. 10月 2, 2003