Houdini Main Changelogs
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6.2.2 | Added a new reference grid option for the UV viewport, which allows drawing a reference grid irrespective of the background image. As a result of this, a new Grid page has been added to the display option which consolidates all of the grid options for both the ortho and the uv viewports. Finally, we now save the ortho grid and uv grid settings to the hip file. |
木. 10月 2, 2003 |
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6.2.2 | Added a new reference grid option for the UV viewport, which allows drawing a reference grid irrespective of the background image. As a result of this, a new Grid page has been added to the display option which consolidates all of the grid options for both the ortho and the uv viewports. Finally, we now save the ortho grid and uv grid settings to the hip file. |
木. 10月 2, 2003 |
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6.2.2 | Added a new reference grid option for the UV viewport, which allows drawing a reference grid irrespective of the background image. As a result of this, a new Grid page has been added to the display option which consolidates all of the grid options for both the ortho and the uv viewports. Finally, we now save the ortho grid and uv grid settings to the hip file. |
木. 10月 2, 2003 |
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6.2.2 | Added a new reference grid option for the UV viewport, which allows drawing a reference grid irrespective of the background image. As a result of this, a new Grid page has been added to the display option which consolidates all of the grid options for both the ortho and the uv viewports. Finally, we now save the ortho grid and uv grid settings to the hip file. |
木. 10月 2, 2003 |
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6.2.2 | Added a new reference grid option for the UV viewport, which allows drawing a reference grid irrespective of the background image. As a result of this, a new Grid page has been added to the display option which consolidates all of the grid options for both the ortho and the uv viewports. Finally, we now save the ortho grid and uv grid settings to the hip file. |
木. 10月 2, 2003 |
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6.2.2 | Added a new reference grid option for the UV viewport, which allows drawing a reference grid irrespective of the background image. As a result of this, a new Grid page has been added to the display option which consolidates all of the grid options for both the ortho and the uv viewports. Finally, we now save the ortho grid and uv grid settings to the hip file. |
木. 10月 2, 2003 |
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6.2.2 | Selecting all of an 8k poly sphere in the vertex uv viewport in edge mode will no longer take 30 seconds. Its still slow, but is much faster than before. |
木. 10月 2, 2003 |
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6.2.2 | Selecting all of an 8k poly sphere in the vertex uv viewport in edge mode will no longer take 30 seconds. Its still slow, but is much faster than before. |
木. 10月 2, 2003 |
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6.2.2 | Selecting all of an 8k poly sphere in the vertex uv viewport in edge mode will no longer take 30 seconds. Its still slow, but is much faster than before. |
木. 10月 2, 2003 |
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6.2.2 | Selecting all of an 8k poly sphere in the vertex uv viewport in edge mode will no longer take 30 seconds. Its still slow, but is much faster than before. |
木. 10月 2, 2003 |
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6.2.2 | Selecting all of an 8k poly sphere in the vertex uv viewport in edge mode will no longer take 30 seconds. Its still slow, but is much faster than before. |
木. 10月 2, 2003 |
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6.2.2 | Selecting all of an 8k poly sphere in the vertex uv viewport in edge mode will no longer take 30 seconds. Its still slow, but is much faster than before. |
木. 10月 2, 2003 |
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6.2.2 | Light handles' Link Cone to Frustum feature now links the frustum to the cone angle plus the cone angle delta. |
木. 10月 2, 2003 |
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6.2.2 | Light handles' Link Cone to Frustum feature now links the frustum to the cone angle plus the cone angle delta. |
木. 10月 2, 2003 |
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6.2.2 | Light handles' Link Cone to Frustum feature now links the frustum to the cone angle plus the cone angle delta. |
木. 10月 2, 2003 |
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6.2.2 | Light handles' Link Cone to Frustum feature now links the frustum to the cone angle plus the cone angle delta. |
木. 10月 2, 2003 |
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6.2.2 | Light handles' Link Cone to Frustum feature now links the frustum to the cone angle plus the cone angle delta. |
木. 10月 2, 2003 |
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6.2.2 | Light handles' Link Cone to Frustum feature now links the frustum to the cone angle plus the cone angle delta. |
木. 10月 2, 2003 |
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6.2.2 | Fixed core dump when jumping to a CHOP network that contained any non-CHOP nodes (such as a VOP CHOP Definition). |
木. 10月 2, 2003 |
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6.2.2 | Fixed core dump when jumping to a CHOP network that contained any non-CHOP nodes (such as a VOP CHOP Definition). |
木. 10月 2, 2003 |
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6.2.2 | Fixed core dump when jumping to a CHOP network that contained any non-CHOP nodes (such as a VOP CHOP Definition). |
木. 10月 2, 2003 |
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6.2.2 | Fixed core dump when jumping to a CHOP network that contained any non-CHOP nodes (such as a VOP CHOP Definition). |
木. 10月 2, 2003 |
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6.2.2 | Fixed core dump when jumping to a CHOP network that contained any non-CHOP nodes (such as a VOP CHOP Definition). |
木. 10月 2, 2003 |
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6.2.2 | Fixed core dump when jumping to a CHOP network that contained any non-CHOP nodes (such as a VOP CHOP Definition). |
木. 10月 2, 2003 |
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6.2.2 | Added a new parm menu item to "Set Current Values to Default" which works like the "Revert to Defaults" option except that it does not destroy the channels. |
木. 10月 2, 2003 |