Houdini Main Changelogs
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6.1.151 | The default wrapping mode for VEX cop ...input functions (cinput,binput and finput) is now 'black' or border - all pixels outside the image res will be black. This can be overriden with the filter options. |
火. 9月 30, 2003 |
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6.1.151 | The default wrap mode for COP VEX functions is now black. All pixels outside the image res will be black, instead of repeated. |
火. 9月 30, 2003 |
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6.1.151 | Fixed a multithreaded crash with the Render COP. The Render COP also does not execute scripts anymore, as these were causing problems when run in separate threads. |
火. 9月 30, 2003 |
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6.1.151 | The Zcomp's interpretation of the foreground offset for X and Y is now correct; previously, it would shift in the reverse direction. |
火. 9月 30, 2003 |
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6.1.151 | The Zcomp's interpretation of the foreground offset for X and Y is now correct; previously, it would shift in the reverse direction. |
火. 9月 30, 2003 |
![]() |
6.1.151 | Fixed a multithreaded crash with the Render COP. The Render COP also does not execute scripts anymore, as these were causing problems when run in separate threads. |
火. 9月 30, 2003 |
![]() |
6.1.151 | The Zcomp's interpretation of the foreground offset for X and Y is now correct; previously, it would shift in the reverse direction. |
火. 9月 30, 2003 |
![]() |
6.1.151 | Fixed a multithreaded crash with the Render COP. The Render COP also does not execute scripts anymore, as these were causing problems when run in separate threads. |
火. 9月 30, 2003 |
![]() |
6.1.151 | Fixed a multithreaded crash with the Render COP. The Render COP also does not execute scripts anymore, as these were causing problems when run in separate threads. |
火. 9月 30, 2003 |
![]() |
6.1.151 | The Zcomp's interpretation of the foreground offset for X and Y is now correct; previously, it would shift in the reverse direction. |
火. 9月 30, 2003 |
![]() |
6.1.151 | Fixed a multithreaded crash with the Render COP. The Render COP also does not execute scripts anymore, as these were causing problems when run in separate threads. |
火. 9月 30, 2003 |
![]() |
6.1.151 | The Zcomp's interpretation of the foreground offset for X and Y is now correct; previously, it would shift in the reverse direction. |
火. 9月 30, 2003 |
![]() |
6.1.151 | Fixed a multithreaded crash with the Render COP. The Render COP also does not execute scripts anymore, as these were causing problems when run in separate threads. |
火. 9月 30, 2003 |
![]() |
6.1.151 | The Zcomp's interpretation of the foreground offset for X and Y is now correct; previously, it would shift in the reverse direction. |
火. 9月 30, 2003 |
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6.1.151 | Zcomp now correctly composites the point plane, correcting the X and Y components of the point plane if the foreground was shifted in X and Y. |
火. 9月 30, 2003 |
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6.1.151 | Zcomp now correctly composites the point plane, correcting the X and Y components of the point plane if the foreground was shifted in X and Y. |
火. 9月 30, 2003 |
![]() |
6.1.151 | Zcomp now correctly composites the point plane, correcting the X and Y components of the point plane if the foreground was shifted in X and Y. |
火. 9月 30, 2003 |
![]() |
6.1.151 | Zcomp now correctly composites the point plane, correcting the X and Y components of the point plane if the foreground was shifted in X and Y. |
火. 9月 30, 2003 |
![]() |
6.1.151 | Zcomp now correctly composites the point plane, correcting the X and Y components of the point plane if the foreground was shifted in X and Y. |
火. 9月 30, 2003 |
![]() |
6.1.151 | Zcomp now correctly composites the point plane, correcting the X and Y components of the point plane if the foreground was shifted in X and Y. |
火. 9月 30, 2003 |
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6.1.151 | Mask COPs now work correctly when the pushbutton "RGBA" scope is selected, but the field is cleared. Previously, nothing would be scoped. |
火. 9月 30, 2003 |
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6.1.151 | Mask COPs now work correctly when the pushbutton "RGBA" scope is selected, but the field is cleared. Previously, nothing would be scoped. |
火. 9月 30, 2003 |
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6.1.151 | Mask COPs now work correctly when the pushbutton "RGBA" scope is selected, but the field is cleared. Previously, nothing would be scoped. |
火. 9月 30, 2003 |
![]() |
6.1.151 | Mask COPs now work correctly when the pushbutton "RGBA" scope is selected, but the field is cleared. Previously, nothing would be scoped. |
火. 9月 30, 2003 |
![]() |
6.1.151 | Mask COPs now work correctly when the pushbutton "RGBA" scope is selected, but the field is cleared. Previously, nothing would be scoped. |
火. 9月 30, 2003 |