Houdini Main Changelogs
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6.1.147 | The capture correct SOP now has two new parameters:
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金. 9月 26, 2003 |
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6.1.147 | The capture correct SOP now has two new parameters:
|
金. 9月 26, 2003 |
![]() |
6.1.147 | The capture correct SOP now has two new parameters:
|
金. 9月 26, 2003 |
![]() |
6.1.147 | The capture correct SOP now has two new parameters:
|
金. 9月 26, 2003 |
![]() |
6.1.147 | The capture correct SOP now has two new parameters:
|
金. 9月 26, 2003 |
![]() |
6.1.147 | The capture correct SOP now has two new parameters:
|
金. 9月 26, 2003 |
![]() |
6.1.147 | Locked SOPs in hip and otl files now save geometry in binary instead of ascii. New hip files saved in this version will still be loadable in older versions (tested up to Houdini 4). |
金. 9月 26, 2003 |
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6.1.147 | Locked SOPs in hip and otl files now save geometry in binary instead of ascii. New hip files saved in this version will still be loadable in older versions (tested up to Houdini 4). |
金. 9月 26, 2003 |
![]() |
6.1.147 | Locked SOPs in hip and otl files now save geometry in binary instead of ascii. New hip files saved in this version will still be loadable in older versions (tested up to Houdini 4). |
金. 9月 26, 2003 |
![]() |
6.1.147 | Locked SOPs in hip and otl files now save geometry in binary instead of ascii. New hip files saved in this version will still be loadable in older versions (tested up to Houdini 4). |
金. 9月 26, 2003 |
![]() |
6.1.147 | Locked SOPs in hip and otl files now save geometry in binary instead of ascii. New hip files saved in this version will still be loadable in older versions (tested up to Houdini 4). |
金. 9月 26, 2003 |
![]() |
6.1.147 | Locked SOPs in hip and otl files now save geometry in binary instead of ascii. New hip files saved in this version will still be loadable in older versions (tested up to Houdini 4). |
金. 9月 26, 2003 |
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6.1.146 | Fixed a bug introduced yesterday where non-Windows platforms would not list directories in the file chooser dialogs. |
木. 9月 25, 2003 |
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6.1.146 | Fixed a bug introduced yesterday where non-Windows platforms would not list directories in the file chooser dialogs. |
木. 9月 25, 2003 |
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6.1.146 | Fixed a bug introduced yesterday where non-Windows platforms would not list directories in the file chooser dialogs. |
木. 9月 25, 2003 |
![]() |
6.1.146 | Fixed a bug introduced yesterday where non-Windows platforms would not list directories in the file chooser dialogs. |
木. 9月 25, 2003 |
![]() |
6.1.146 | Fixed a bug introduced yesterday where non-Windows platforms would not list directories in the file chooser dialogs. |
木. 9月 25, 2003 |
![]() |
6.1.146 | Fixed a bug introduced yesterday where non-Windows platforms would not list directories in the file chooser dialogs. |
木. 9月 25, 2003 |
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6.1.146 | When rendering geometry from disk files, there is now a further option to automatically save the Render SOP as an archive (Auto-Archive). This option is currently only implemented for IFD and RIB generation. The option should be used with caution since there are several caveats: 1) There are no efficiency gains when rendering IFDs, but the option is implemented for completeness. 2) When Auto-Archiving RIB objects, the archives will be incorrectly generated if the geometry is instanced more than one time. 3) Shaders are embedded in the auto-archive, therefore when rendering shadow maps, it's impossible to optimize using null shaders. |
木. 9月 25, 2003 |
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6.1.146 | When rendering geometry from disk files, there is now a further option to automatically save the Render SOP as an archive (Auto-Archive). This option is currently only implemented for IFD and RIB generation. The option should be used with caution since there are several caveats: 1) There are no efficiency gains when rendering IFDs, but the option is implemented for completeness. 2) When Auto-Archiving RIB objects, the archives will be incorrectly generated if the geometry is instanced more than one time. 3) Shaders are embedded in the auto-archive, therefore when rendering shadow maps, it's impossible to optimize using null shaders. |
木. 9月 25, 2003 |
![]() |
6.1.146 | When rendering geometry from disk files, there is now a further option to automatically save the Render SOP as an archive (Auto-Archive). This option is currently only implemented for IFD and RIB generation. The option should be used with caution since there are several caveats: 1) There are no efficiency gains when rendering IFDs, but the option is implemented for completeness. 2) When Auto-Archiving RIB objects, the archives will be incorrectly generated if the geometry is instanced more than one time. 3) Shaders are embedded in the auto-archive, therefore when rendering shadow maps, it's impossible to optimize using null shaders. |
木. 9月 25, 2003 |
![]() |
6.1.146 | When rendering geometry from disk files, there is now a further option to automatically save the Render SOP as an archive (Auto-Archive). This option is currently only implemented for IFD and RIB generation. The option should be used with caution since there are several caveats: 1) There are no efficiency gains when rendering IFDs, but the option is implemented for completeness. 2) When Auto-Archiving RIB objects, the archives will be incorrectly generated if the geometry is instanced more than one time. 3) Shaders are embedded in the auto-archive, therefore when rendering shadow maps, it's impossible to optimize using null shaders. |
木. 9月 25, 2003 |
![]() |
6.1.146 | When rendering geometry from disk files, there is now a further option to automatically save the Render SOP as an archive (Auto-Archive). This option is currently only implemented for IFD and RIB generation. The option should be used with caution since there are several caveats: 1) There are no efficiency gains when rendering IFDs, but the option is implemented for completeness. 2) When Auto-Archiving RIB objects, the archives will be incorrectly generated if the geometry is instanced more than one time. 3) Shaders are embedded in the auto-archive, therefore when rendering shadow maps, it's impossible to optimize using null shaders. |
木. 9月 25, 2003 |
![]() |
6.1.146 | When rendering geometry from disk files, there is now a further option to automatically save the Render SOP as an archive (Auto-Archive). This option is currently only implemented for IFD and RIB generation. The option should be used with caution since there are several caveats: 1) There are no efficiency gains when rendering IFDs, but the option is implemented for completeness. 2) When Auto-Archiving RIB objects, the archives will be incorrectly generated if the geometry is instanced more than one time. 3) Shaders are embedded in the auto-archive, therefore when rendering shadow maps, it's impossible to optimize using null shaders. |
木. 9月 25, 2003 |
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6.1.146 | Fixed a threading bug with the VEX operators, which caused crashes periodically. |
木. 9月 25, 2003 |