Houdini Main Changelogs
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21.0.485 | Fixes a bug where the lock parameter for tethers in the Ragdoll Tool in the APEX Animate State did not quite have the proper description. |
木. 9月 25, 2025 |
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20.5.732 | Work around an issue where Unreal would assert if a Geometry Collection were updated. |
木. 9月 25, 2025 |
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20.5.732 | Fixed an issue where multiple landscapes could not be exported on the same output. |
木. 9月 25, 2025 |
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21.0.484 | Fixed regression in SOP Import from 21.0 where primvars:skel:jointIndices and related attributes were no longer authored from boneCapture unless the geometry was being imported via an agent (or implicitly doing this via SOP Character Import). Note that in this scenario SOP Import does not author the 'skel:joints' attribute to define a primitive-specific joint ordering used for the capture weights - this requires the skeleton's hierarchy and thus is only supported when importing as an agent. |
水. 9月 24, 2025 |
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21.0.484 | Added additional PCG status message. |
水. 9月 24, 2025 |
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21.0.484 | Have sesinetd report when the license file is actually a directory as this causes several different issues. |
水. 9月 24, 2025 |
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21.0.484 | Work around an issue where Unreal would assert if the Geometry Collection were updated. |
水. 9月 24, 2025 |
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21.0.484 | Add 'Delete' as an alternate default key to 'CTRL+H' in the APEX Animate state for removing constraints, locators, and tethers. |
水. 9月 24, 2025 |
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21.0.484 | Fixed backed actors not recentering correctly. |
水. 9月 24, 2025 |
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21.0.484 | Height field transforms are now applied when creating landscapes in Unreal. |
水. 9月 24, 2025 |
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21.0.484 | Fixed a crash when a playbar bookmark was deleted through the hom api while editing it though the edit bookmark dialog. |
水. 9月 24, 2025 |
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21.0.484 | Fixed an issue in the APEX Script decompiler affecting the spine component graph due to the decompiler attempting to create a port alias for a separate port alias that did not exist. |
水. 9月 24, 2025 |
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21.0.484 | Fixed an issue where multiple landscapes could not be exported on the same output. |
水. 9月 24, 2025 |
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21.0.484 | Fixed a bug causing additional ports to be added to a Control Group's parm_order, even though they are not promoted from a sub control. |
水. 9月 24, 2025 |
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20.5.732 | Fixed a bug that was causing the Houdini Engine SessionSync window to not properly save to Desktops. |
水. 9月 24, 2025 |
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21.0.484 | Added support for managing the APEX Animate viewer state's transient constraints from the bookmark editors panes and fixed a bug preventing transient constraint range alterations from being undone. |
水. 9月 24, 2025 |
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21.0.484 | Fixed a bug that was causing the Houdini Engine SessionSync window to not properly save to Desktops. |
水. 9月 24, 2025 |
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21.0.484 | Fixed a python error when pick walking in the ragdoll tool in the APEX Animate state. |
水. 9月 24, 2025 |
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21.0.484 | Fixed a regression in the APEX Script node resulting in the decompile drop down menu missing all the component graph entries. |
水. 9月 24, 2025 |
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21.0.484 | Make sure that the Autorig Builder SOP can be robustly daisy chained. Allowing to distribute the built of components over several autorig builder and autorig component SOP nodes connected together. |
水. 9月 24, 2025 |
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21.0.483 | Added new checkbox to plugin settings that will allow automatic sessions to launch a Session Sync session. |
火. 9月 23, 2025 |
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21.0.483 | Fixed a regression in the Bullet solver from 21.0 (or 20.5.412) which could cause soft constraints to be unstable in specific scenarios, when the rest length was initially zero but increased over time (e.g. due to plasticity). |
火. 9月 23, 2025 |
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21.0.483 | Fixed an issue where the asynchronous PDG importer would error when using existing materials. |
火. 9月 23, 2025 |
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21.0.483 | Improved the stability, efficiency, and accuracy of the APEX Animate viewer state's Dynamic Motion tool. |
火. 9月 23, 2025 |
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21.0.483 | Fixed missing undos when moving items or folders in the Animation Catalog |
火. 9月 23, 2025 |