Houdini Main Changelogs

21.0.485

Fixes a bug where the lock parameter for tethers in the Ragdoll Tool in the APEX Animate State did not quite have the proper description.

木. 9月 25, 2025
20.5.732

Work around an issue where Unreal would assert if a Geometry Collection were updated.

木. 9月 25, 2025
20.5.732

Fixed an issue where multiple landscapes could not be exported on the same output.

木. 9月 25, 2025
21.0.484

Fixed regression in SOP Import from 21.0 where primvars:skel:jointIndices and related attributes were no longer authored from boneCapture unless the geometry was being imported via an agent (or implicitly doing this via SOP Character Import). Note that in this scenario SOP Import does not author the 'skel:joints' attribute to define a primitive-specific joint ordering used for the capture weights - this requires the skeleton's hierarchy and thus is only supported when importing as an agent.

水. 9月 24, 2025
21.0.484

Added additional PCG status message.

水. 9月 24, 2025
21.0.484

Have sesinetd report when the license file is actually a directory as this causes several different issues.

水. 9月 24, 2025
21.0.484

Work around an issue where Unreal would assert if the Geometry Collection were updated.

水. 9月 24, 2025
21.0.484

Add 'Delete' as an alternate default key to 'CTRL+H' in the APEX Animate state for removing constraints, locators, and tethers.

水. 9月 24, 2025
21.0.484

Fixed backed actors not recentering correctly.

水. 9月 24, 2025
21.0.484

Height field transforms are now applied when creating landscapes in Unreal.

水. 9月 24, 2025
21.0.484

Fixed a crash when a playbar bookmark was deleted through the hom api while editing it though the edit bookmark dialog.

水. 9月 24, 2025
21.0.484

Fixed an issue in the APEX Script decompiler affecting the spine component graph due to the decompiler attempting to create a port alias for a separate port alias that did not exist.

水. 9月 24, 2025
21.0.484

Fixed an issue where multiple landscapes could not be exported on the same output.

水. 9月 24, 2025
21.0.484

Fixed a bug causing additional ports to be added to a Control Group's parm_order, even though they are not promoted from a sub control.

水. 9月 24, 2025
20.5.732

Fixed a bug that was causing the Houdini Engine SessionSync window to not properly save to Desktops.

水. 9月 24, 2025
21.0.484

Added support for managing the APEX Animate viewer state's transient constraints from the bookmark editors panes and fixed a bug preventing transient constraint range alterations from being undone.

水. 9月 24, 2025
21.0.484

Fixed a bug that was causing the Houdini Engine SessionSync window to not properly save to Desktops.

水. 9月 24, 2025
21.0.484

Fixed a python error when pick walking in the ragdoll tool in the APEX Animate state.

水. 9月 24, 2025
21.0.484

Fixed a regression in the APEX Script node resulting in the decompile drop down menu missing all the component graph entries.

水. 9月 24, 2025
21.0.484

Make sure that the Autorig Builder SOP can be robustly daisy chained. Allowing to distribute the built of components over several autorig builder and autorig component SOP nodes connected together.

水. 9月 24, 2025
21.0.483

Added new checkbox to plugin settings that will allow automatic sessions to launch a Session Sync session.

火. 9月 23, 2025
21.0.483

Fixed a regression in the Bullet solver from 21.0 (or 20.5.412) which could cause soft constraints to be unstable in specific scenarios, when the rest length was initially zero but increased over time (e.g. due to plasticity).

火. 9月 23, 2025
21.0.483

Fixed an issue where the asynchronous PDG importer would error when using existing materials.

火. 9月 23, 2025
21.0.483

Improved the stability, efficiency, and accuracy of the APEX Animate viewer state's Dynamic Motion tool.

火. 9月 23, 2025
21.0.483

Fixed missing undos when moving items or folders in the Animation Catalog

火. 9月 23, 2025