Im having h11 and h12 apprentice hd versions installed in win 64 .
my sys config is Intel core 2 quad cpu q9000-8gb ram-win 64
I tried other shaders sometime before,and it was ok.
now something seems wrong and its really very slow
I m hav tried rendering in pbr or ray trace or micropolygon and half hd resolution of 1280x720
is there any problem with my renderer?
PS the rendering works fine in other machine
rendering problem
4123 11 1- helloworld
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- helloworld
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- kwejk
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I´m no Mantra expert. But i did som research on the physicalsss node.
As far as Mantra is concerned SSS is emission(Ce) So i did output my results as just that.
Also there are options for BRDF in the multisss part of the physicalsss.
The scene provided i use Local BRDF to render a simple geometry. And i output as emission and extra image planes for multi/single scatter.
For a more rich SSS use Local & Global to make use of pointclouds as well.
I can´t remember how the old multisss / singlesss nodes did this. Maybe they did not output as emission and therefor use BSDF in it´s outputs?
As far as Mantra is concerned SSS is emission(Ce) So i did output my results as just that.
Also there are options for BRDF in the multisss part of the physicalsss.
The scene provided i use Local BRDF to render a simple geometry. And i output as emission and extra image planes for multi/single scatter.
For a more rich SSS use Local & Global to make use of pointclouds as well.
I can´t remember how the old multisss / singlesss nodes did this. Maybe they did not output as emission and therefor use BSDF in it´s outputs?
- helloworld
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- kwejk
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I think the sss_scatter node it is as obsolete as the singlesss / multi nodes i guess they built it all in to physicalsss in H12 to make it more user friendly.
There are a few attribute errors inside of sss_scatter. I fixed all that so the pointcloud works. but physicalsss can not read that info correctly. renders only white.
Seems that old node is not compatible with the new physicalsss.
Any good reason for you to use sss_scatter?
You can generate and reuse in physicalsss as it is.
There are a few attribute errors inside of sss_scatter. I fixed all that so the pointcloud works. but physicalsss can not read that info correctly. renders only white.
Seems that old node is not compatible with the new physicalsss.
Any good reason for you to use sss_scatter?
You can generate and reuse in physicalsss as it is.
- kwejk
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