grouing primitives based on object intersection

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Hi everyone

I have been trying to group primitives on one object based on intersection of another geometry. something like Boolean operation which selects primitives that are intersecting with other geometry. well I could not figure it out. my geometries are open surfaces. I even tried to create an integer attrib on both of them and assign the value of 0 to the first and 1 to the other and then use attrib transfer so that I can select them with that attrib. as you might have guessed, it's not working either.

So does anyone know how I can solve this issue? it's really important to me.

Cheers
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the attribute transfer method should work fine. what problem are you having with it?
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well as I mentioned it's not working
after the transfer they are all 0 and not 1.
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so this is doing it with attribtransfer. you could do it a number of other ways though. i think the correct way would be to use volumes.. but for a quick fix this works. i guess it depends what your trying to do next with this though.

Attachments:
intersecttransfer.hipnc (62.3 KB)

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