RBD Maker Breakable: Pieces incorrectly inherit bounce

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Hi, I am trying to achieve a simple glass falling and shattering to the ground, using hte “Make Breakable” option (aka the Voronoi Configure Object in the DOP network), and I have encountered a problem:

As you can see from the video, the pieces inherit the original “bouncy” collision response of the original, unshattered piece: this is incorrect and unrealistic, as I'd like for the pieces to continue their motion and then having their individual bounces.

Looking at the help, I thought that the options in the “velocity transfer” tab of the Voronoi node were responsible, but after playing with them, the simulation doesn't change.

Thanks in advance for your help.
Leon

Attachments:
glassh.mp4 (445.3 KB)

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