Revolve curve, but not 360 and still create nice geometry.

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Hello,

I have a curve that I would like to revolve to create a closed surface.
However I don't want to revolve it a full 360 degrees.
I need a rotation value that is controllable, but will always be 180 or less.

I can't find a way to create some nice geometry.
And I've tried playing with copy sop and then skin sop, then a poly cap. But I always end up with some funky geo as a result.

Any ideas ?
I've attached a scene, of a few attempts. It's close but I can't get the final poly cap stage to work.

Thanks in advance

Attachments:
revolve_v001_t01.hip (2.4 MB)

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