Unfold geometry using UV's

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Is it possible to unfold geometry in Houdini by using it's Uv's, similar to the Unwrap UVW modifier in 3Dsmax?

http://knowledge.autodesk.com/support/3ds-max/troubleshooting/caas/sfdcarticles/sfdcarticles/How-to-unfold-geometry-using-the-Unwrap-UVW-in-3ds-Max.html [knowledge.autodesk.com]
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You mean like this?

Attachments:
flattened.hip (57.5 KB)

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That's perfect! I guess it's easy when you know how

Thanks Patar
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better yet
instead of using facet with unique point ticked on
use vertex split
such as this

Attachments:
flattened2.hip (125.2 KB)

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Thanks again Patar
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How would you do that with the newer point node?
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