Houdini 15 Dirt mask

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Hi all,
I finally have H15 running at the office and i'm playing around with the new shaders and such, esp the layermix. One thing I'm doing is basic, just using the dirt mask to blend between two shaders in the crevice's. I want to use the dirt mask as a displacement “amount”. I have things set up with the disp_bounds and doing everything the way i have always done to create displacement, BUT when I use the dirtmask output as the displace normal's amount, it just sits there when trying to render, it is REALLY heavy. Just wondering if anyone has seen this also?
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