modify scale in dop

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Hello,

I am trying to scale down some fractured pieces imported in DOP.

It works nicely if you animate the scale in SOP then choose the deforming active objects creation option in the rbdpackedobject but it is very slow and my colleague would like to implement this in DOP maybe in a sop solver.

We have been advised about the intrinsic attribute but we just can't implement it correctly, the scale changes nicely but the collisions are not updated accordingly.

Any known solution for this problem ?

Many thanx
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