how do you setup render layers for pyrofx? I am aware of the extra image planes for the mantra rop but not sure how to add fire/smoke/vol light…
thanks !
pyrofx render passes
5782 5 0- James Rowe
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- Sugleris
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Hey James,
Inside the pyro shader there's some outputs you can pull directly into your image planes.
Create a new image plane and under Vex Variable put in “smoke_mask” and
set the vex type to “Float”.
set the sample filter to “Full Opacity Filtering”
Repeat this for “fire_mask”
Once you have a volume light / other lights rendering with the volume just make a third image plane called “all_volume” and under Light Exports set it to “Export variable for each light”
The older pyro shader had two other built in outputs called Fire_color and smoke_color but now its just fire_mask and smoke_mask. If you think you would need those you could always export those out of the shader to bring into an AOV.
Cheers!
Nico
Inside the pyro shader there's some outputs you can pull directly into your image planes.
Create a new image plane and under Vex Variable put in “smoke_mask” and
set the vex type to “Float”.
set the sample filter to “Full Opacity Filtering”
Repeat this for “fire_mask”
Once you have a volume light / other lights rendering with the volume just make a third image plane called “all_volume” and under Light Exports set it to “Export variable for each light”
The older pyro shader had two other built in outputs called Fire_color and smoke_color but now its just fire_mask and smoke_mask. If you think you would need those you could always export those out of the shader to bring into an AOV.
Cheers!
Nico
Edited by Sugleris - 2016年5月31日 16:58:49
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- James Rowe
- Member
- 38 posts
- Joined: 2月 2016
- Offline
- James Rowe
- Member
- 38 posts
- Joined: 2月 2016
- Offline
- James Rowe
- Member
- 38 posts
- Joined: 2月 2016
- Offline
- Sugleris
- Member
- 30 posts
- Joined: 9月 2011
- Offline
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