I'm attempting to make a new operator, and I'm still relatively new to Houdini in this regard, so every time I see this interface
I am always left with some questions, as there seems to be no list in the documentation about why the operators are broken up into these ‘Operator Styles’ and ‘Network Types’, e.g.
- Why are these particular ‘Operator Styles’ the ones available? Are they presets, or are they fundamentally different in some way?
- Is a ‘VEX Type’ ‘Geometry operator’ different from a ‘Python Type’ 'Geometry operator'? And is that different from a ‘Subnet Type’ 'Geometry operator'?
- 'Python Type' is one of the Styles, but I thought all operators were implemented in Python - does this type mean something else?
I'm currently trying to write a particle cache exporter, so I though it needs to be an ‘Output Driver Type’, but if I do that the callback script option is greyed out.