Particle Point Number changes every frame?

   3727   2   1
User Avatar
Member
31 posts
Joined: 1月 2008
Offline
I've got a popnet that is scattering over geometry with constant birth rate and a 2 second life expectancy. When the first particle dies at the 60 frame mark, suddenly all the point numbers begin to change every frame.

This is causing problems as I am using the point numbers to do a copy stamp.

What am I doing wrong? Is there a way to make the points keep their number at least until each one dies?
User Avatar
Member
88 posts
Joined: 7月 2005
Offline
In your copy sop use @id instead of @ptnum. Point numbers are reused when points are deleted/die, particle ids are not.
Edited by kemijo - 2017年4月1日 22:41:13
/ken_jones/$: _
User Avatar
Member
31 posts
Joined: 1月 2008
Offline
Great, thanks kemijo!
  • Quick Links