Hi guys,
I am trying to use Boolean SOP with UV-ed source meshes, and it works with the exception that for intersecting geometry the resulting UVs are disconnected. I don't know if this is bug or feature?! But anyway I can run a UVFuse SOP over Boolean's output groups and fix it. The question now is how can I fix the UV gaps resulting after running edge length threshold in Boolean SOP? I can try to run a Fuse SOP at the end but it's the same problem, the UV is messed up.
There's an attached example to get the idea. Thanks!