Limit CHOP for basic Collision Detection

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Hi ya

i have a some real time motion capture data coming in, which is all very nifty but i want to try and implement some sort of collision capability so that we dont run through walls.
so i've drawn some basic curves which out line the walls, and used a geometry CHOP to get its coordinates. now i'm hoping there is a way to use those values to limit what my mocapp'ed chop is coming up with.
So any ideas would be great appreciated

Jason
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girBingerOfDoom
Hi ya

i have a some real time motion capture data coming in, which is all very nifty but i want to try and implement some sort of collision capability so that we dont run through walls.
so i've drawn some basic curves which out line the walls, and used a geometry CHOP to get its coordinates. now i'm hoping there is a way to use those values to limit what my mocapp'ed chop is coming up with.
So any ideas would be great appreciated

Jason

Seems like a simple expression CHOP, where you feed it your mocap and limit channels, and do a max(min(, ),) for each tx, ty, and tz (or at least tx and tz!) Replace the items with ic() expressions referring to the appropriate input, or just $V for .
Antoine Durr
Floq FX
antoine@floqfx.com
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Thanks so much!
will give it a go asap!

Cheers

Jason
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