Apply "Inside" material in a Boolean Shatter - fracture effect

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Hi
When using Voronoi fracture applying materials ti the inside surfaces is simple. You just enable the creation of “inside” and Outside" groups on the Voronoi Fracture SOP.
But when using a Boolean SOP for a Shatter operation how would you accomplish the same thing?

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Boolean_shatter_fracture.png (46.6 KB)

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Using attributes on the incoming geometry instead of relying on the groups works really well.
Ian Farnsworth
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The “B inside A” group does it for me
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