Hi, Houdini community,
I have this tricky issue I want to overcome, I just don't a good enough understanding of the software. So from what I could understand from the documentation of the Houdini Engine in Unity, the only handle supported is the transform sop. I have an Add sop where users can add points that get snapped to the closest area on a curve. The user can then freely control where this point is on the curve by moving the moving the points transform. I want this interaction reflected in Unity, but I don't know how to go about adding a transform (xform) to each created point and automatically expose each handle for Unity. Does anyone have an idea on how to tackle this issue?
Thanks
Exposing multiple handles to user added points in Unity Houdini intregation?
1315 0 0- Eriks_
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