I'm trying to set up a simple crowd of standing agents ( no walking / running locomotion).
I need to have groups of agents facing each other. I'm able to do this with an attribute VOP on my point Normals feeding into the crowdsource node. In the crowd_sim Dop Network this orientation is ignored.
How can I maintain these orientations in the crowd_sim dop Network? I've tried Agent Look At and poplookat with no luck. I'm guessing I need to set some other attributes specific to particle orientaion?
Llyr Williams I think I've got it working by copying the Normal Attribute to velocity with an attribute Wrangle v@v = @N; Hope this helps anyone else looking to do the same
It took a while - but yes that helped me! Thanks - C