Unexpected behavior of "unity_instance"

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I try to make a sop output a terrain mesh also merge some points(with “unity_instance”, let's say tree points), after the merge, unwanted terrain points will have empty “unity_instance” and also 0 scale and 0 rotation. but when cook in unity, terrain points's scale&rotation apply to the first N tree points (N equals terrain point count)

After some dig, i noticed `GetInstanceTransformsOnPart` may have some parts calc issue, but i don't have time to review all GameDev code.

I guess i found some bug ? or i'm doing it wrong ?
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Please attach an HDA file that I can use to reproduce the issue, or submit a bug via our support.
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Attachments:
filod_buggy_scatter_test.hda (27.3 KB)
wrong result in unity.png (1.3 MB)

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