Broken camera parameters in 3rdParty Hydra renderers

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All available 3rd party Hydra render delegates I know differ with Karma and Houdini GL in how they manage camera projection. As I can see that all about handling projection in a more sophisticated way than how it's implemented in HdCamera. Could someone from SideFX please open my eyes on how should it be done? Thank you
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In case anyone would encounter this topic, here is the secret formula: apply aspectRatioConformPolicy.
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