Hi everyone,
I am currently creating a large ocean scene and it all works so far really well.
One thing which is not working and was addressed in another topic I found in the forum is, that the Z Density Falloff in the “Ocean Foam” node is reducing the particles closer to the camera and not the particles further away.
In the other topic it was solved by going into the “Ocean Foam” node and adding a “Clean” node after the “clip_at_near” node. I did it, but unfortunately it doesn't work in my case. I am very new to Houdini, so is there anything else, I have to do or do you have any idea, what else I could do?
It would be great, if someone could help me. This is the link to the other topic, if anyone want to read through it.
https://www.sidefx.com/forum/topic/70226/ [www.sidefx.com]
Thanks a lot for your help
Anna
Ocean Foam Node - Z Density Falloff wrong way around
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- Anna1
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