Orbit or twist points around a curve's tangents using VEX

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Hello everyone!

I recently made a setup to achieve magical smoke effect that orbits while moving.

I shaped and animated a bunch of points that move along a custom curve.
I want to make all those points orbit or twist around the original path (curve), something similar to curve force node for POP.

I'm having some difficulties making this happen with VEX.
I would appreciate your help.


Cheers;
Edited by Abdelkrim - 2020年12月26日 11:32:18

Attachments:
Basic Shape.hip (214.3 KB)

Abdelkrim
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