The project file: https://github.com/sideeffects/SideFXLabs/blob/Development/hip/vat_fluid_demoscene.hip [github.com]
I'm 100% sure my workflow is correct, I've checked a few tutorials, the most detailed I've found is this one
https://translate.google.com/translate?sl=ja&tl=en&u=https://houdinifx.jp/blog/labs-vertex-animation-textures-rop-%25E4%25BD%259C%25E6%2588%2590%25E3%2581%2597%25E3%2581%259Fvat%25E3%2583%2595%25E3%2582%25A1%25E3%2582%25A4%25E3%2583%25AB%25E3%2582%2592ue4%25E3%2581%25A7%25E8%25AA%25AD%25E3%2581%25BF%25E8%25BE%25BC%25E3%2582%2580%25E6%2596%25B9%25E6%25B3%2595/
My software versions:
Houdini: 18.5.351
SideFX Labs: 502
UnrealEditor 4.25.4
Unreal master materials: those provided in SideFX Labs UE4 4.25 plugin
My test results:
30 frames, 1K texture, no padding, exported 1024x783 px - works fine
240 frames, 1K texture, no padding, exported 1024x6453 px - works fine
240 frames, 4K texture, no padding, exported 4096x1673 px - works fine
So far so good, but to have UE4 texture streaming support, we need to pad it to the power of 2:
240 frames, 1K texture, padding enabled, exported 1024x8192 - broken, flat
240 frames, 4K texture, padding enabled, exported 4096x4096 - broken, filckering
I'm not sure if this is an issue with the texture export or the UE4 material? I'm setting "Pad X" and "Pad Y" material attributes correctly.
Once I have an example working end-to-end I would gadly share it with the community.