KineFX: How to bend Knee Joint from Root Joint?

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Hi everyone, I am making game character rig in KineFX.

In KineFX, which node can we use to parent Knee Joint to Root Joint to achieve knee bending on pulling down the Root Joint.
Also, how can we rotate the Knee Joint from Ankle Joint.

Basically, I am trying to figure out that how can we replicate "Follow" functionality for Knee Joint in KineFX.
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Hello
With an IK chain node you can have bending knee
if you move the root before the IK chain node it will let the foot in place
also if you re-parent the twist knee goal to the goal angle joint you can have the whole leg to orient with angle
What do you think ?

Attachments:
IK_chain.hiplc (245.3 KB)

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Yes, that works very well. I was trying to place the RigPose node on the "IKDrivers" side of IKChains node. Placing it on "Skeleton" side makes it happen. Thanks a lot for both the solutions!
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I'm happy to help
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