Hello - Would someone be able to help?
Is there any way to scatter points on a remeshed geometry that is animated and changes per frame, with out all the points jittering all over the place.
I know the common ways to do this using Attrib Interpolate and Point Deforms, but in this particular instance neither of these will work - I think primarily because the mesh splits onto two separate meshes.
I have created a work-around, but it's a bit convoluted and just wanted to check I'm not missing something obvious.
Below should be a gif of the remeshed output
Also a gif of the work-around output (WIP)
And also attached the Houdini file
Any thoughts greatly appreciated
Points on animated mesh
1776 1 1-
- Hatchery
- Member
- 141 posts
- Joined: 3月 2016
- オフライン
-
- Hatchery
- Member
- 141 posts
- Joined: 3月 2016
- オフライン
Slightly different question.... is it possible to take the above, spacifically the copyied-to-point spheres shown in the animated gif and use this with vellum to have them ballon out to fill the space? can you animate points/mesh and simulate overtime?
Applogies Vellum is not somthing ive used yet so just wondered if this was even possible,
Applogies Vellum is not somthing ive used yet so just wondered if this was even possible,
Love Houdini
-
- Quick Links
