Points on animated mesh

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Hello - Would someone be able to help?
Is there any way to scatter points on a remeshed geometry that is animated and changes per frame, with out all the points jittering all over the place.

I know the common ways to do this using Attrib Interpolate and Point Deforms, but in this particular instance neither of these will work - I think primarily because the mesh splits onto two separate meshes.

I have created a work-around, but it's a bit convoluted and just wanted to check I'm not missing something obvious.

Below should be a gif of the remeshed output
Also a gif of the work-around output (WIP)
And also attached the Houdini file

Any thoughts greatly appreciated
Edited by Hatchery - 2021年10月17日 08:12:52

Attachments:
Test.hiplc (164.4 KB)
TestA.gif (1.3 MB)
Test.gif (2.2 MB)

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Slightly different question.... is it possible to take the above, spacifically the copyied-to-point spheres shown in the animated gif and use this with vellum to have them ballon out to fill the space? can you animate points/mesh and simulate overtime?

Applogies Vellum is not somthing ive used yet so just wondered if this was even possible,
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