Houdini Terrain HDA Foliage Lost in Unreal upon HDA Rebuild

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Hi,

when I rebuild my HDA terrain in Unreal with an updated HDA, I lose the foliage that I have previously painted on it in Unreal using the foliage tool. How can I update my terrain HDA without losing the foliage I have painted?

Thank you,

Adnan Hussain
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