Houdini Terrain Unreal Material Issues

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Hi,

I'm working with Houdini terrain HDAs in Unreal 4.27.1. I created a parent material with some relevant parameters accessible in the child materials that I am applying to these HDA's but I don't see correct color or mixing of materials. I just see a gray mess or stripes.

Can anyone take a look at my material or provide an example?

Thank you,

Adnan Hussain
Edited by madguru - 2021年11月29日 10:23:38

Attachments:
layer_nodes.JPG (203.5 KB)
layer_material.JPG (170.9 KB)
gray_viewport.JPG (98.5 KB)
child_material.JPG (176.7 KB)
terrain_material.JPG (73.5 KB)

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So, unplugging the normal map fixed part of it. I don't know what is wrong with the normal map setup, but disconnecting it allowed the maps to show up. When viewed unlit, the textures look correct on the terrain. As soon as I view it lit, I see these strange patterns on the terrains. Maybe I need to do something to make sure it has correct uvs for lighting? I'm not sure. Any ideas?

Thanks,

Adnan Hussain
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