Hi.
Maybe somebody had similiar situation. I have simple RBD simulation and I don't know how to bind each bones
to specific animated from sim rbd packed primitive. I have no idea how to deal with this.
I tried by capturepackedgeo and don't know why this don't work. Also have problem with transfer rotation, scale from RBD sim to bones.
If someone have a solution I will be gratefull.
Kinefx - Bind packed primitives from RBD sim. Export to fbx.
1479 3 1- TheCrisis
- Member
- 36 posts
- Joined: 5月 2016
- Offline
- TheCrisis
- Member
- 36 posts
- Joined: 5月 2016
- Offline
- TheCrisis
- Member
- 36 posts
- Joined: 5月 2016
- Offline
- Turner Sinopoli
- Member
- 2 posts
- Joined: 11月 2013
- Offline
Hey there! Did you ever find a solution to this?
I'm looking into a similar issue and what I've found is that I could get the scale and rotation by using a Rig Doctor Node and checking the box for "Initialize Transforms" and "Convert Instance Attributes" - this captures most of the motion but I still get a strange pop on the first frame
I'm looking into a similar issue and what I've found is that I could get the scale and rotation by using a Rig Doctor Node and checking the box for "Initialize Transforms" and "Convert Instance Attributes" - this captures most of the motion but I still get a strange pop on the first frame
-
- Quick Links