Hi guys, I'm currently rendering a large amount of assets in a scene which are instances of 4 objects.
When rendering redshift gives me this error:
My object uses adaptive tessellation, which isn't supported. Disabling tessellation. If you need tessellation, please use fixed tessellation settings: i.e. disable 'screen space adaptive' and set 'min edge length' to zero to force a maximum tessellation level
I have adjusted the settings as requested but still my objects are not displacing properly, does anyone have any ideas/solutions to this issue?
Many Thanks
Redshift Displacement with Instances
4607 1 1- inversionstudio
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- ManuelA.Gonzalez
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I realize this is an old message but, I just too found this error and figured out the solution.
In the Redshift Object Geometry Tab, uncheck Screen Space Adaptive and then set the Minimum Edge Length to 0. Set Max to a reasonable number depending on how much RAM you have and the complexity of your meshes and displacement map.
That should do it. Worked for me.
Cheers!
In the Redshift Object Geometry Tab, uncheck Screen Space Adaptive and then set the Minimum Edge Length to 0. Set Max to a reasonable number depending on how much RAM you have and the complexity of your meshes and displacement map.
That should do it. Worked for me.
Cheers!
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