I have been playing with the recently added UV triplanar projection VOP which is really nice and gives some great results.
However, I am having difficulty in getting the projection to “stick” to an object - the projection always seems to evaluate the X, Y, Z world axes.
I have tried adding rest position in SOPs and VOPs, but have been unsuccessful.
I have attached an image illustrating the problem - when the object is rotated, the values are mixing. I would like the top and sides to always retain pure R, G, B colors.
If anyone knows how to remedy this that would be great.
Thanks
UV triplanar projection issue
7648 5 5- BlueInGreen
- Member
- 9 posts
- Joined: 12月 2013
- Offline
- patar
- Member
- 280 posts
- Joined:
- Offline
- BlueInGreen
- Member
- 9 posts
- Joined: 12月 2013
- Offline
- sakeating
- スタッフ
- 107 posts
- Joined: 2月 2009
- Offline
BlueInGreen
I tried adding a rest normal also, but had no luck with this. Do you have a simple example file? Thanks
In order to make the triplanar projections ‘stick’ to deforming objects you need to add some rest attributes to your geometry, and then use those in your shader.
Attached is an example.
Cheers,
Scott
—————-
Scott Keating
Product Designer
SideFX Software
—————-
Scott Keating
Product Designer
SideFX Software
—————-
- BlueInGreen
- Member
- 9 posts
- Joined: 12月 2013
- Offline
- jajexjais
- Member
- 2 posts
- Joined: 12月 2021
- Offline
-
- Quick Links