Adding fur to crowd simulation
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- anishsreedhar
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- 4 posts
- Joined: 5月 2014
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- Zak1497
- Member
- 6 posts
- Joined: 2月 2020
- オフライン
As far as i have tried,after doing the hair generate,those curves can be taken into crowds as a layer with rest pose as a clip/state and then after the crowd sim is done,the agentvellumunpack node blends/deforms the curves from rest clip to whatever clip the crowds are performing.
Adding a test screenshot above.
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