Motion blur on houdini particles inside unreal

   762   0   1
User Avatar
Member
1 posts
Joined: 10月 2018
Offline
Hi all,
I have a POP sim, exported to Unreal as VAT with a spare color texture(col2) - basically, copied v with flipped y and z. I'm trying to use col2 for motionblur, but unsuccessful. Can someone guide me on this or suggest an alternate workflow for motionblur on HoudiniParticles inside unreal? Thanks in advance.
  • Quick Links