KineFX BoneCapture Weight Modify VEX Array

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Hey guys,

I have created a simple bone deform using KineFX stuff overall . After the "Capture Proximity" node, we have the "BoneCapture" attribute that shows the bone weights in an array.

However, when I try to modify the values using VEX code, nothing happens. I'm not sure why it's not working. My code seems to be fine, just a simple for loop.

can someone help me how to solve this problem ;

Thanks in advance
Edited by Milad Savar - 2023年8月19日 12:50:56

Attachments:
KineFX Loop - BoneCapture.hip (379.5 KB)

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