Single bone stretch based on distance?

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Hello everybody, need a little tip, how to setup single bone stretch based on distance to (rig) CTRL object? Been digging on the net, but only a few tutorials exists and they all addressing the case of a stretchy arm (or leg) case with IK's and the whole shabang, and I'm not in the mood for "R&D" (i.e. pulling my hair out why something won't work as it should). In my case this would be basis for facial rig in combination with franken muscles and FEM simulations (bunch of these stretchy bones with muscles attached to them). Something like this example in the video. Here is the file of my "progress" so far, I need stretching in "Z" axis, volume preservation is not necessary (imho) . I'm sure there will be a s**ttone of problems along the way (since I'm out of geometry/retopo phase), any more tips would be highly appreciated. I guess the rig (if it's ever created) will be as slow as a wounded snail, but who knows...

Attachments:
Facial_rig_ Part.hipnc (711.3 KB)
Muscles and Character FX SideFX.mp4 (4.2 MB)

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