Bug with different pscale value on instances?

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Can you tell me please, is it a bug or I am doing something wrong?

I have a simple ISM. Each point have different scale in HDA. But in Unreal the ISM component have a proper scale on first instance only. All another have wrong scale values.

Can you advise me please?
Edited by vyudin - 2023年9月22日 08:00:20

Attachments:
03.pscale_BUG_in_HDA.png (687.0 KB)
04.pscale_BUG_in_HDA_UE.png (1.6 MB)

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Update : it's a my bad - I should use @pscale as a float variable.

For the vector scale I should use @scale.

Will keep it here in case if somebody else will get the same problem.
Edited by vyudin - 2023年9月22日 09:32:52
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